Age | Commit message (Expand) | Author |
2021-05-24 | Fix value of constant vertex attributes (#2307) | gdkchan |
2021-05-21 | Fix dimensions check for scale eligibility (#2301) | riperiperi |
2021-05-20 | Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300) | gdkchan |
2021-05-20 | Fix constant buffer array size when indexing is used and other buffer descrip... | gdkchan |
2021-05-19 | Move shader resource descriptor creation out of the backend (#2290) | gdkchan |
2021-05-19 | Pass CbufSlot when getting info from the texture descriptor (#2291) | riperiperi |
2021-05-01 | Fix shader buffer write flag on atomic instructions (#2261) | gdkchan |
2021-04-20 | Only enable clip distance if written to on shader (#2217) | gdkchan |
2021-04-18 | Improve shader global memory to storage pass (#2200) | gdkchan |
2021-04-02 | Implement shader HelperThreadNV (#2163) | gdkchan |
2021-03-27 | Fix ZN flags set for shader instructions using RZ.CC dest (#2147) | gdkchan |
2021-03-27 | Shader Cache: Move bindless checking from translation to decode (#2145) | mageven |
2021-03-19 | Salieri: Detect and avoid caching shaders using bindless textures (#2097) | Mary |
2021-03-09 | Traverse PhiNodes for Bindless Elimination (#2089) | riperiperi |
2021-03-08 | Improve Buffer Textures and flush Image Stores (#2088) | riperiperi |
2021-02-08 | Simplify handling of shader vertex A (#1999) | gdkchan |
2021-02-01 | Use multiple dest operands for shader call instructions (#1975) | gdkchan |
2021-01-29 | Implement geometry shader passthrough (#1961) | gdkchan |
2021-01-28 | Support multiple destination operands on shader IR and shuffle predicates (#1... | gdkchan |
2021-01-27 | Support shader F32 to Bool reinterpretation (#1969) | gdkchan |
2021-01-27 | Fix regression on shader atomic SSBO operations (#1967) | gdkchan |
2021-01-26 | Add support for shader atomic min/max (S32) (#1948) | gdkchan |
2021-01-17 | Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) | riperiperi |
2021-01-14 | Fix shader LOP3 predicate write condition (#1910) | gdkchan |
2021-01-13 | Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG wit... | gdkchan |
2021-01-10 | Fix remap when handle is 0 (#1882) | gdkchan |
2021-01-08 | Support conditional on BRK and SYNC shader instructions (#1878) | gdkchan |
2020-12-02 | Implement Force Early Z Register (#1755) | riperiperi |
2020-11-15 | infra: Migrate to .NET 5 (#1694) | Mary |
2020-11-13 | Salieri: shader cache (#1701) | Mary |
2020-11-10 | Implement ATOM shader instruction (#1687) | gdkchan |
2020-11-09 | Simplify logic for bindless texture handling (#1667) | gdkchan |
2020-11-08 | Use explicit buffer and texture bindings on shaders (#1666) | gdkchan |
2020-11-06 | Support single precision contants for double precision operations (#1673) | gdkchan |
2020-11-02 | Support res scale on images, correctly blacklist for SUST, move logic out of ... | riperiperi |
2020-10-28 | Add scaling for Texture2DArray when using TexelFetch. (#1645) | riperiperi |
2020-10-28 | Avoid sampler conflicts on bindless samplers with the same name (#1642) | gdkchan |
2020-10-25 | Implement CAL and RET shader instructions (#1618) | gdkchan |
2020-10-25 | Fix shader image load/store array index register (#1637) | gdkchan |
2020-10-21 | Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626) | gdkchan |
2020-10-20 | Fix image binding format (#1625) | gdkchan |
2020-10-17 | Fix gl_in being used with built-in variables that are not per-vertex (#1624) | gdkchan |
2020-10-13 | Fix LOP3 (cbuf) shader instruction encoding (#1616) | gdkchan |
2020-10-13 | Fix output component register on pixel shaders (#1613) | gdkchan |
2020-10-12 | Implement LEA.HI shader instruction (#1609) | gdkchan |
2020-10-12 | Add support for shader constant buffer slot indexing (#1608) | gdkchan |
2020-10-03 | Improve BRX target detection heuristics (#1591) | gdkchan |
2020-09-29 | Convert 1D texture targets to 2D (#1584) | gdkchan |
2020-09-21 | Align register index between output targets on pixel shaders (#1559) | gdkchan |
2020-09-19 | Better viewport flipping and depth mode detection method (#1556) | gdkchan |