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path: root/Ryujinx.Graphics.Shader
AgeCommit message (Expand)Author
2021-05-24Fix value of constant vertex attributes (#2307)gdkchan
2021-05-21Fix dimensions check for scale eligibility (#2301)riperiperi
2021-05-20Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)gdkchan
2021-05-20Fix constant buffer array size when indexing is used and other buffer descrip...gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
2021-05-19Pass CbufSlot when getting info from the texture descriptor (#2291)riperiperi
2021-05-01Fix shader buffer write flag on atomic instructions (#2261)gdkchan
2021-04-20Only enable clip distance if written to on shader (#2217)gdkchan
2021-04-18Improve shader global memory to storage pass (#2200)gdkchan
2021-04-02Implement shader HelperThreadNV (#2163)gdkchan
2021-03-27Fix ZN flags set for shader instructions using RZ.CC dest (#2147)gdkchan
2021-03-27Shader Cache: Move bindless checking from translation to decode (#2145)mageven
2021-03-19Salieri: Detect and avoid caching shaders using bindless textures (#2097)Mary
2021-03-09Traverse PhiNodes for Bindless Elimination (#2089)riperiperi
2021-03-08Improve Buffer Textures and flush Image Stores (#2088)riperiperi
2021-02-08Simplify handling of shader vertex A (#1999)gdkchan
2021-02-01Use multiple dest operands for shader call instructions (#1975)gdkchan
2021-01-29Implement geometry shader passthrough (#1961)gdkchan
2021-01-28Support multiple destination operands on shader IR and shuffle predicates (#1...gdkchan
2021-01-27Support shader F32 to Bool reinterpretation (#1969)gdkchan
2021-01-27Fix regression on shader atomic SSBO operations (#1967)gdkchan
2021-01-26Add support for shader atomic min/max (S32) (#1948)gdkchan
2021-01-17Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)riperiperi
2021-01-14Fix shader LOP3 predicate write condition (#1910)gdkchan
2021-01-13Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG wit...gdkchan
2021-01-10Fix remap when handle is 0 (#1882)gdkchan
2021-01-08Support conditional on BRK and SYNC shader instructions (#1878)gdkchan
2020-12-02Implement Force Early Z Register (#1755)riperiperi
2020-11-15infra: Migrate to .NET 5 (#1694)Mary
2020-11-13Salieri: shader cache (#1701)Mary
2020-11-10Implement ATOM shader instruction (#1687)gdkchan
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-11-06Support single precision contants for double precision operations (#1673)gdkchan
2020-11-02Support res scale on images, correctly blacklist for SUST, move logic out of ...riperiperi
2020-10-28Add scaling for Texture2DArray when using TexelFetch. (#1645)riperiperi
2020-10-28Avoid sampler conflicts on bindless samplers with the same name (#1642)gdkchan
2020-10-25Implement CAL and RET shader instructions (#1618)gdkchan
2020-10-25Fix shader image load/store array index register (#1637)gdkchan
2020-10-21Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)gdkchan
2020-10-20Fix image binding format (#1625)gdkchan
2020-10-17Fix gl_in being used with built-in variables that are not per-vertex (#1624)gdkchan
2020-10-13Fix LOP3 (cbuf) shader instruction encoding (#1616)gdkchan
2020-10-13Fix output component register on pixel shaders (#1613)gdkchan
2020-10-12Implement LEA.HI shader instruction (#1609)gdkchan
2020-10-12Add support for shader constant buffer slot indexing (#1608)gdkchan
2020-10-03Improve BRX target detection heuristics (#1591)gdkchan
2020-09-29Convert 1D texture targets to 2D (#1584)gdkchan
2020-09-21Align register index between output targets on pixel shaders (#1559)gdkchan
2020-09-19Better viewport flipping and depth mode detection method (#1556)gdkchan