Age | Commit message (Expand) | Author |
2021-02-08 | Simplify handling of shader vertex A (#1999) | gdkchan |
2021-02-01 | Use multiple dest operands for shader call instructions (#1975) | gdkchan |
2021-01-29 | Implement geometry shader passthrough (#1961) | gdkchan |
2021-01-28 | Support multiple destination operands on shader IR and shuffle predicates (#1... | gdkchan |
2021-01-27 | Support shader F32 to Bool reinterpretation (#1969) | gdkchan |
2021-01-27 | Fix regression on shader atomic SSBO operations (#1967) | gdkchan |
2021-01-26 | Add support for shader atomic min/max (S32) (#1948) | gdkchan |
2021-01-17 | Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) | riperiperi |
2021-01-14 | Fix shader LOP3 predicate write condition (#1910) | gdkchan |
2021-01-13 | Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG wit... | gdkchan |
2021-01-10 | Fix remap when handle is 0 (#1882) | gdkchan |
2021-01-08 | Support conditional on BRK and SYNC shader instructions (#1878) | gdkchan |
2020-12-02 | Implement Force Early Z Register (#1755) | riperiperi |
2020-11-15 | infra: Migrate to .NET 5 (#1694) | Mary |
2020-11-13 | Salieri: shader cache (#1701) | Mary |
2020-11-10 | Implement ATOM shader instruction (#1687) | gdkchan |
2020-11-09 | Simplify logic for bindless texture handling (#1667) | gdkchan |
2020-11-08 | Use explicit buffer and texture bindings on shaders (#1666) | gdkchan |
2020-11-06 | Support single precision contants for double precision operations (#1673) | gdkchan |
2020-11-02 | Support res scale on images, correctly blacklist for SUST, move logic out of ... | riperiperi |
2020-10-28 | Add scaling for Texture2DArray when using TexelFetch. (#1645) | riperiperi |
2020-10-28 | Avoid sampler conflicts on bindless samplers with the same name (#1642) | gdkchan |
2020-10-25 | Implement CAL and RET shader instructions (#1618) | gdkchan |
2020-10-25 | Fix shader image load/store array index register (#1637) | gdkchan |
2020-10-21 | Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626) | gdkchan |
2020-10-20 | Fix image binding format (#1625) | gdkchan |
2020-10-17 | Fix gl_in being used with built-in variables that are not per-vertex (#1624) | gdkchan |
2020-10-13 | Fix LOP3 (cbuf) shader instruction encoding (#1616) | gdkchan |
2020-10-13 | Fix output component register on pixel shaders (#1613) | gdkchan |
2020-10-12 | Implement LEA.HI shader instruction (#1609) | gdkchan |
2020-10-12 | Add support for shader constant buffer slot indexing (#1608) | gdkchan |
2020-10-03 | Improve BRX target detection heuristics (#1591) | gdkchan |
2020-09-29 | Convert 1D texture targets to 2D (#1584) | gdkchan |
2020-09-21 | Align register index between output targets on pixel shaders (#1559) | gdkchan |
2020-09-19 | Better viewport flipping and depth mode detection method (#1556) | gdkchan |
2020-09-01 | Fix PSL and MRG flags on XMAD cbuf-reg shader instruction (#1520) | gdkchan |
2020-07-30 | Refactor shader translator ShaderConfig and reduce the number of out args (#1... | gdkchan |
2020-07-29 | Fix shader regression on Intel iGPUs by reverting layout changes (#1425) | gdkchan |
2020-07-26 | Implement BGRA texture support (#1418) | gdkchan |
2020-07-15 | Initial transform feedback support (#1370) | gdkchan |
2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |
2020-07-04 | Implement shader LEA instruction and improve bindless image load/store (#1355) | gdkchan |
2020-05-28 | Fix wrong face culling once and for all (#1277) | gdkchan |
2020-05-27 | Support separate textures and samplers (#1216) | gdkchan |
2020-05-27 | Omit image format if possible, and fix BA bit (#1280) | gdkchan |
2020-05-23 | Implement TMML and TMML.B (#1270) | Thog |
2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan |
2020-05-04 | Upgrade projects to C#8 (#1193) | Ac_K |
2020-04-25 | Fix mode and Reg08.H1 decoding on XMAD instruction (#1156) | gdkchan |
2020-04-25 | Implement texture buffers (#1152) | gdkchan |