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path: root/Ryujinx.Graphics.Shader
AgeCommit message (Expand)Author
2021-02-08Simplify handling of shader vertex A (#1999)gdkchan
2021-02-01Use multiple dest operands for shader call instructions (#1975)gdkchan
2021-01-29Implement geometry shader passthrough (#1961)gdkchan
2021-01-28Support multiple destination operands on shader IR and shuffle predicates (#1...gdkchan
2021-01-27Support shader F32 to Bool reinterpretation (#1969)gdkchan
2021-01-27Fix regression on shader atomic SSBO operations (#1967)gdkchan
2021-01-26Add support for shader atomic min/max (S32) (#1948)gdkchan
2021-01-17Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)riperiperi
2021-01-14Fix shader LOP3 predicate write condition (#1910)gdkchan
2021-01-13Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG wit...gdkchan
2021-01-10Fix remap when handle is 0 (#1882)gdkchan
2021-01-08Support conditional on BRK and SYNC shader instructions (#1878)gdkchan
2020-12-02Implement Force Early Z Register (#1755)riperiperi
2020-11-15infra: Migrate to .NET 5 (#1694)Mary
2020-11-13Salieri: shader cache (#1701)Mary
2020-11-10Implement ATOM shader instruction (#1687)gdkchan
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-11-06Support single precision contants for double precision operations (#1673)gdkchan
2020-11-02Support res scale on images, correctly blacklist for SUST, move logic out of ...riperiperi
2020-10-28Add scaling for Texture2DArray when using TexelFetch. (#1645)riperiperi
2020-10-28Avoid sampler conflicts on bindless samplers with the same name (#1642)gdkchan
2020-10-25Implement CAL and RET shader instructions (#1618)gdkchan
2020-10-25Fix shader image load/store array index register (#1637)gdkchan
2020-10-21Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)gdkchan
2020-10-20Fix image binding format (#1625)gdkchan
2020-10-17Fix gl_in being used with built-in variables that are not per-vertex (#1624)gdkchan
2020-10-13Fix LOP3 (cbuf) shader instruction encoding (#1616)gdkchan
2020-10-13Fix output component register on pixel shaders (#1613)gdkchan
2020-10-12Implement LEA.HI shader instruction (#1609)gdkchan
2020-10-12Add support for shader constant buffer slot indexing (#1608)gdkchan
2020-10-03Improve BRX target detection heuristics (#1591)gdkchan
2020-09-29Convert 1D texture targets to 2D (#1584)gdkchan
2020-09-21Align register index between output targets on pixel shaders (#1559)gdkchan
2020-09-19Better viewport flipping and depth mode detection method (#1556)gdkchan
2020-09-01Fix PSL and MRG flags on XMAD cbuf-reg shader instruction (#1520)gdkchan
2020-07-30Refactor shader translator ShaderConfig and reduce the number of out args (#1...gdkchan
2020-07-29Fix shader regression on Intel iGPUs by reverting layout changes (#1425)gdkchan
2020-07-26Implement BGRA texture support (#1418)gdkchan
2020-07-15Initial transform feedback support (#1370)gdkchan
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-07-04Implement shader LEA instruction and improve bindless image load/store (#1355)gdkchan
2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
2020-05-27Support separate textures and samplers (#1216)gdkchan
2020-05-27Omit image format if possible, and fix BA bit (#1280)gdkchan
2020-05-23Implement TMML and TMML.B (#1270)Thog
2020-05-06Refactor shader GPU state and memory access (#1203)gdkchan
2020-05-04Upgrade projects to C#8 (#1193)Ac_K
2020-04-25Fix mode and Reg08.H1 decoding on XMAD instruction (#1156)gdkchan
2020-04-25Implement texture buffers (#1152)gdkchan