Age | Commit message (Expand) | Author |
2023-02-25 | Move gl_Layer to vertex shader if geometry is not supported (#4368)1.1.639 | gdkchan |
2022-11-18 | Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...1.1.364 | gdkchan |
2022-10-01 | Fix incorrect tessellation inputs/outputs (#3728)1.1.283 | gdkchan |
2022-04-10 | New shader cache implementation (#3194)1.1.101 | gdkchan |
2021-11-08 | Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) | gdkchan |
2021-10-28 | Add support for fragment shader interlock (#2768) | gdkchan |
2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
2021-08-27 | Initial support for shader attribute indexing (#2546) | gdkchan |
2021-08-11 | Make sure attributes used on subsequent shader stages are initialized (#2538) | gdkchan |
2021-05-20 | Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300) | gdkchan |
2021-03-19 | Salieri: Detect and avoid caching shaders using bindless textures (#2097) | Mary |
2021-02-08 | Simplify handling of shader vertex A (#1999) | gdkchan |
2020-11-13 | Salieri: shader cache (#1701) | Mary |