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path: root/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
AgeCommit message (Expand)Author
2023-02-25Move gl_Layer to vertex shader if geometry is not supported (#4368)1.1.639gdkchan
2022-11-18Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...1.1.364gdkchan
2022-10-01Fix incorrect tessellation inputs/outputs (#3728)1.1.283gdkchan
2022-04-10New shader cache implementation (#3194)1.1.101gdkchan
2021-11-08Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)gdkchan
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-08-27Initial support for shader attribute indexing (#2546)gdkchan
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-05-20Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)gdkchan
2021-03-19Salieri: Detect and avoid caching shaders using bindless textures (#2097)Mary
2021-02-08Simplify handling of shader vertex A (#1999)gdkchan
2020-11-13Salieri: shader cache (#1701)Mary