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path: root/Ryujinx.Graphics.Shader/Translation/Translator.cs
AgeCommit message (Expand)Author
2023-02-25Move gl_Layer to vertex shader if geometry is not supported (#4368)1.1.639gdkchan
2022-12-05Make structs readonly when applicable (#4002)1.1.426Andrey Sukharev
2022-11-18Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...1.1.364gdkchan
2022-11-16Use new LINQ Order() methods (#3851)1.1.346Berkan Diler
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)1.1.345gdkchan
2022-11-09infra: Migrate to .NET 7 (#3795)1.1.339Mary-nyan
2022-10-15Improve shader BRX instruction code generation (#3759)1.1.301gdkchan
2022-10-01Fix incorrect tessellation inputs/outputs (#3728)1.1.283gdkchan
2022-08-18Removed unused usings. (#3593)1.1.223Nicholas Rodine
2022-07-31Vulkan backend (#2518)1.1.200gdkchan
2022-04-10New shader cache implementation (#3194)1.1.101gdkchan
2022-03-14Do not initialize geometry shader passthrough attributes (#3196)1.1.70gdkchan
2022-03-06Only initialize shader outputs that are actually used on the next stage (#3054)1.1.61gdkchan
2022-02-16Do not allow render targets not explicitly written by the fragment shader to ...1.1.31gdkchan
2022-01-10Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#...gdkchan
2021-11-08Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)gdkchan
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-10-12Rewrite shader decoding stage (#2698)gdkchan
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-07-18shadertools: Prepare for new target Languages and APIs (#2465)Mary
2021-07-06Allow shader language and target API to be specified on the shader translator...gdkchan
2021-05-24Fix value of constant vertex attributes (#2307)gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
2021-04-20Only enable clip distance if written to on shader (#2217)gdkchan
2021-03-27Shader Cache: Move bindless checking from translation to decode (#2145)mageven
2021-03-19Salieri: Detect and avoid caching shaders using bindless textures (#2097)Mary
2021-02-08Simplify handling of shader vertex A (#1999)gdkchan
2021-02-01Use multiple dest operands for shader call instructions (#1975)gdkchan
2020-11-13Salieri: shader cache (#1701)Mary
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-10-25Implement CAL and RET shader instructions (#1618)gdkchan
2020-07-30Refactor shader translator ShaderConfig and reduce the number of out args (#1...gdkchan
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
2020-05-06Refactor shader GPU state and memory access (#1203)gdkchan
2020-04-02Remove output interpolation qualifier (#1070)gdkchan
2020-01-13Add a GetSpan method to the memory manager and use it on GPU (#877)gdkchan
2020-01-09Address PR feedbackgdkchan
2020-01-09Address PR feedbackgdkchan
2020-01-09Support texture rectangle targets (non-normalized coords)gdkchan
2020-01-09Support shared color mask, implement more shader instructionsgdkchan
2020-01-09Add a pass to turn global memory access into storage access, and do all stora...gdk
2020-01-09Partial support for branch with CC, and fix a edge case of branch out of loop...gdk
2020-01-09Remove TranslatorConfig structgdk
2020-01-09Make the shader translator more error resilient (part 2)gdk
2020-01-09Make the shader translator more error resilientgdk
2020-01-09Add partial support for the BRX shader instructiongdk