Age | Commit message (Expand) | Author |
2023-02-25 | Move gl_Layer to vertex shader if geometry is not supported (#4368)1.1.639 | gdkchan |
2022-12-06 | Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)1.1.440 | riperiperi |
2022-12-05 | Restrict shader storage buffer search when match fails (#4011)1.1.427 | gdkchan |
2022-12-05 | Make structs readonly when applicable (#4002)1.1.426 | Andrey Sukharev |
2022-11-18 | Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...1.1.364 | gdkchan |
2022-11-12 | Use vector transform feedback outputs if possible (#3832)1.1.342 | gdkchan |
2022-11-09 | infra: Migrate to .NET 7 (#3795)1.1.339 | Mary-nyan |
2022-10-21 | Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3...1.1.321 | gdkchan |
2022-10-01 | Fix incorrect tessellation inputs/outputs (#3728)1.1.283 | gdkchan |
2022-07-31 | Vulkan backend (#2518)1.1.200 | gdkchan |
2022-07-23 | Avoid adding shader buffer descriptors for constant buffers that are not used...1.1.183 | gdkchan |
2022-05-12 | Implement Viewport Transform Disable (#3328)1.1.120 | riperiperi |
2022-04-10 | New shader cache implementation (#3194)1.1.101 | gdkchan |
2022-03-14 | Initialize indexed inputs used on next shader stage (#3198)1.1.71 | gdkchan |
2022-03-06 | Only initialize shader outputs that are actually used on the next stage (#3054)1.1.61 | gdkchan |
2022-02-18 | Prefer texture over textureSize for sampler type (#3132)1.1.43 | gdkchan |
2022-02-16 | Do not allow render targets not explicitly written by the fragment shader to ...1.1.31 | gdkchan |
2022-01-21 | Stop using glTransformFeedbackVaryings and use explicit layout on the shader ... | gdkchan |
2022-01-08 | Add support for render scale to vertex stage. (#2763) | riperiperi |
2021-11-08 | Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) | gdkchan |
2021-10-28 | Add support for fragment shader interlock (#2768) | gdkchan |
2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
2021-09-02 | Fix TXQ for 3D textures. (#2613) | riperiperi |
2021-08-31 | Implement Shader Instructions SUATOM and SURED (#2090) | riperiperi |
2021-08-27 | Initial support for shader attribute indexing (#2546) | gdkchan |
2021-08-11 | Workaround for Intel FrontFacing built-in variable bug (#2540) | gdkchan |
2021-08-11 | Make sure attributes used on subsequent shader stages are initialized (#2538) | gdkchan |
2021-07-09 | Unscale textureSize when resolution scaling is used (#2441) | gdkchan |
2021-07-06 | Allow shader language and target API to be specified on the shader translator... | gdkchan |
2021-05-21 | Fix dimensions check for scale eligibility (#2301) | riperiperi |
2021-05-20 | Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300) | gdkchan |
2021-05-20 | Fix constant buffer array size when indexing is used and other buffer descrip... | gdkchan |
2021-05-19 | Move shader resource descriptor creation out of the backend (#2290) | gdkchan |
2021-05-19 | Pass CbufSlot when getting info from the texture descriptor (#2291) | riperiperi |
2021-04-20 | Only enable clip distance if written to on shader (#2217) | gdkchan |
2021-01-29 | Implement geometry shader passthrough (#1961) | gdkchan |
2020-11-13 | Salieri: shader cache (#1701) | Mary |
2020-11-08 | Use explicit buffer and texture bindings on shaders (#1666) | gdkchan |
2020-07-30 | Refactor shader translator ShaderConfig and reduce the number of out args (#1... | gdkchan |
2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |
2020-07-04 | Implement shader LEA instruction and improve bindless image load/store (#1355) | gdkchan |
2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan |
2020-04-22 | Implement SULD shader instruction (#1117) | gdkchan |
2020-04-03 | Better IPA shader instruction implementation (#1082) | gdkchan |
2020-02-02 | Use correct shader local memory size instead of a hardcoded size (#914) | gdkchan |
2020-01-09 | Address PR feedback | gdkchan |
2020-01-09 | Remove more unused code | gdkchan |
2020-01-09 | Some code cleanup | gdkchan |