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path: root/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
AgeCommit message (Expand)Author
2023-02-25Move gl_Layer to vertex shader if geometry is not supported (#4368)1.1.639gdkchan
2022-12-06Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)1.1.440riperiperi
2022-12-05Restrict shader storage buffer search when match fails (#4011)1.1.427gdkchan
2022-12-05Make structs readonly when applicable (#4002)1.1.426Andrey Sukharev
2022-11-18Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...1.1.364gdkchan
2022-11-12Use vector transform feedback outputs if possible (#3832)1.1.342gdkchan
2022-11-09infra: Migrate to .NET 7 (#3795)1.1.339Mary-nyan
2022-10-21Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3...1.1.321gdkchan
2022-10-01Fix incorrect tessellation inputs/outputs (#3728)1.1.283gdkchan
2022-07-31Vulkan backend (#2518)1.1.200gdkchan
2022-07-23Avoid adding shader buffer descriptors for constant buffers that are not used...1.1.183gdkchan
2022-05-12Implement Viewport Transform Disable (#3328)1.1.120riperiperi
2022-04-10New shader cache implementation (#3194)1.1.101gdkchan
2022-03-14Initialize indexed inputs used on next shader stage (#3198)1.1.71gdkchan
2022-03-06Only initialize shader outputs that are actually used on the next stage (#3054)1.1.61gdkchan
2022-02-18Prefer texture over textureSize for sampler type (#3132)1.1.43gdkchan
2022-02-16Do not allow render targets not explicitly written by the fragment shader to ...1.1.31gdkchan
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi
2021-11-08Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)gdkchan
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-09-02Fix TXQ for 3D textures. (#2613)riperiperi
2021-08-31Implement Shader Instructions SUATOM and SURED (#2090)riperiperi
2021-08-27Initial support for shader attribute indexing (#2546)gdkchan
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-07-09Unscale textureSize when resolution scaling is used (#2441)gdkchan
2021-07-06Allow shader language and target API to be specified on the shader translator...gdkchan
2021-05-21Fix dimensions check for scale eligibility (#2301)riperiperi
2021-05-20Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)gdkchan
2021-05-20Fix constant buffer array size when indexing is used and other buffer descrip...gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
2021-05-19Pass CbufSlot when getting info from the texture descriptor (#2291)riperiperi
2021-04-20Only enable clip distance if written to on shader (#2217)gdkchan
2021-01-29Implement geometry shader passthrough (#1961)gdkchan
2020-11-13Salieri: shader cache (#1701)Mary
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-07-30Refactor shader translator ShaderConfig and reduce the number of out args (#1...gdkchan
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-07-04Implement shader LEA instruction and improve bindless image load/store (#1355)gdkchan
2020-05-06Refactor shader GPU state and memory access (#1203)gdkchan
2020-04-22Implement SULD shader instruction (#1117)gdkchan
2020-04-03Better IPA shader instruction implementation (#1082)gdkchan
2020-02-02Use correct shader local memory size instead of a hardcoded size (#914)gdkchan
2020-01-09Address PR feedbackgdkchan
2020-01-09Remove more unused codegdkchan
2020-01-09Some code cleanupgdkchan