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path: root/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
AgeCommit message (Expand)Author
2022-12-29Use vector outputs for texture operations (#3939)1.1.499gdkchan
2022-12-06Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)1.1.440riperiperi
2022-12-06Fix storage buffer access when match fails (#4037)1.1.434gdkchan
2022-12-06Fix shaders with global memory access from unknown locations (#4029)1.1.430gdkchan
2022-12-05Restrict shader storage buffer search when match fails (#4011)1.1.427gdkchan
2022-12-04Allow SNorm buffer texture formats on Vulkan (#3957)1.1.421gdkchan
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)1.1.345gdkchan
2022-07-23Fix decoding of block after shader BRA.CC instructions without predicate (#3472)1.1.184gdkchan
2022-07-23Avoid adding shader buffer descriptors for constant buffers that are not used...1.1.183gdkchan
2022-04-10New shader cache implementation (#3194)1.1.101gdkchan
2021-11-14Fix shader integer from/to double conversion (#2831)gdkchan
2021-10-18Fix shader 8-bit and 16-bit STS/STG (#2741)gdkchan
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-07-12Fix shader compilation on shaders that uses rectangle textures (#2471)gdkchan
2021-06-23Fix shader texture LOD query (#2397)gdkchan
2021-05-31Do not attempt to normalize SNORM image buffers on shaders (#2317)gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
2021-05-19Pass CbufSlot when getting info from the texture descriptor (#2291)riperiperi
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan