Age | Commit message (Expand) | Author |
2023-01-04 | IPC refactor part 3+4: New server HIPC message processor (#4188)1.1.506 | gdkchan |
2022-12-14 | Remove Half Conversion (#4106)1.1.470 | Isaac Marovitz |
2022-12-06 | Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)1.1.440 | riperiperi |
2022-12-05 | Restrict shader storage buffer search when match fails (#4011)1.1.427 | gdkchan |
2022-11-25 | Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)1.1.387 | riperiperi |
2022-11-17 | GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)1.1.355 | riperiperi |
2022-09-13 | Fix bindless 1D textures having a buffer type on the shader (#3697)1.1.267 | gdkchan |
2022-09-07 | Transform shader LDC into constant buffer access if offset is constant (#3672)1.1.251 | gdkchan |
2022-07-23 | Avoid adding shader buffer descriptors for constant buffers that are not used...1.1.183 | gdkchan |
2022-07-12 | Propagate Shader phi nodes with the same source value from all blocks (#3457)1.1.175 | gdkchan |
2022-07-02 | Bindless elimination for constant sampler handle (#3424)1.1.161 | gdkchan |
2021-11-08 | Fix bindless/global memory elimination with inverted predicates (#2826) | gdkchan |
2021-10-24 | Preserve image types for shader bindless surface instructions (.D variants) (... | gdkchan |
2021-10-18 | Fix shader 8-bit and 16-bit STS/STG (#2741) | gdkchan |
2021-10-17 | Extend bindless elimination to work with masked and shifted handles (#2727) | gdkchan |
2021-09-02 | Fix TXQ for 3D textures. (#2613) | riperiperi |
2021-08-31 | Implement Shader Instructions SUATOM and SURED (#2090) | riperiperi |
2021-08-11 | Workaround for Intel FrontFacing built-in variable bug (#2540) | gdkchan |
2021-06-20 | Fix separate bindless sampler at offset 0 (#2360) | gdkchan |
2021-06-09 | Support bindless textures with separate constant buffers for texture and samp... | gdkchan |
2021-06-03 | Fix shaders with mixed PBK and SSY addresses on the stack (#2329) | gdkchan |
2021-05-19 | Move shader resource descriptor creation out of the backend (#2290) | gdkchan |
2021-05-19 | Pass CbufSlot when getting info from the texture descriptor (#2291) | riperiperi |
2021-04-18 | Improve shader global memory to storage pass (#2200) | gdkchan |
2021-03-09 | Traverse PhiNodes for Bindless Elimination (#2089) | riperiperi |
2021-02-01 | Use multiple dest operands for shader call instructions (#1975) | gdkchan |
2021-01-28 | Support multiple destination operands on shader IR and shuffle predicates (#1... | gdkchan |
2020-11-09 | Simplify logic for bindless texture handling (#1667) | gdkchan |
2020-10-25 | Implement CAL and RET shader instructions (#1618) | gdkchan |
2020-07-04 | Implement shader LEA instruction and improve bindless image load/store (#1355) | gdkchan |
2020-05-27 | Support separate textures and samplers (#1216) | gdkchan |
2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan |
2020-03-03 | Initial support for double precision shader instructions. (#963) | gdkchan |
2020-02-14 | Update bindless to indexed conversion code pattern match (#938) | gdkchan |
2020-02-11 | Support compute uniform buffers emulated with global memory (#924) | gdkchan |
2020-01-09 | Address PR feedback | gdkchan |
2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan |
2020-01-09 | Add a pass to turn global memory access into storage access, and do all stora... | gdk |
2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing t... | gdk |
2020-01-09 | Remove some unused constants and other code | gdk |
2020-01-09 | Add partial support for array of samplers, and add pass to identify them from... | gdk |
2020-01-09 | Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc... | gdk |
2020-01-09 | Initial work | gdk |