Age | Commit message (Expand) | Author |
2022-12-06 | Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)1.1.440 | riperiperi |
2022-12-05 | Restrict shader storage buffer search when match fails (#4011)1.1.427 | gdkchan |
2022-11-25 | Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)1.1.387 | riperiperi |
2022-11-17 | GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)1.1.355 | riperiperi |
2022-07-23 | Avoid adding shader buffer descriptors for constant buffers that are not used...1.1.183 | gdkchan |
2021-10-18 | Fix shader 8-bit and 16-bit STS/STG (#2741) | gdkchan |
2021-08-11 | Workaround for Intel FrontFacing built-in variable bug (#2540) | gdkchan |
2021-05-19 | Move shader resource descriptor creation out of the backend (#2290) | gdkchan |
2021-04-18 | Improve shader global memory to storage pass (#2200) | gdkchan |
2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan |
2020-02-11 | Support compute uniform buffers emulated with global memory (#924) | gdkchan |
2020-01-09 | Address PR feedback | gdkchan |
2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan |
2020-01-09 | Add a pass to turn global memory access into storage access, and do all stora... | gdk |
2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing t... | gdk |
2020-01-09 | Remove some unused constants and other code | gdk |
2020-01-09 | Initial work | gdk |