Age | Commit message (Expand) | Author |
2022-09-13 | Fix bindless 1D textures having a buffer type on the shader (#3697)1.1.267 | gdkchan |
2022-07-02 | Bindless elimination for constant sampler handle (#3424)1.1.161 | gdkchan |
2021-10-24 | Preserve image types for shader bindless surface instructions (.D variants) (... | gdkchan |
2021-10-17 | Extend bindless elimination to work with masked and shifted handles (#2727) | gdkchan |
2021-09-02 | Fix TXQ for 3D textures. (#2613) | riperiperi |
2021-08-31 | Implement Shader Instructions SUATOM and SURED (#2090) | riperiperi |
2021-06-20 | Fix separate bindless sampler at offset 0 (#2360) | gdkchan |
2021-06-09 | Support bindless textures with separate constant buffers for texture and samp... | gdkchan |
2021-05-19 | Move shader resource descriptor creation out of the backend (#2290) | gdkchan |
2021-05-19 | Pass CbufSlot when getting info from the texture descriptor (#2291) | riperiperi |
2021-04-18 | Improve shader global memory to storage pass (#2200) | gdkchan |
2021-03-09 | Traverse PhiNodes for Bindless Elimination (#2089) | riperiperi |
2020-11-09 | Simplify logic for bindless texture handling (#1667) | gdkchan |
2020-07-04 | Implement shader LEA instruction and improve bindless image load/store (#1355) | gdkchan |
2020-05-27 | Support separate textures and samplers (#1216) | gdkchan |