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path: root/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
AgeCommit message (Expand)Author
2022-09-13Fix bindless 1D textures having a buffer type on the shader (#3697)1.1.267gdkchan
2022-07-02Bindless elimination for constant sampler handle (#3424)1.1.161gdkchan
2021-10-24Preserve image types for shader bindless surface instructions (.D variants) (...gdkchan
2021-10-17Extend bindless elimination to work with masked and shifted handles (#2727)gdkchan
2021-09-02Fix TXQ for 3D textures. (#2613)riperiperi
2021-08-31Implement Shader Instructions SUATOM and SURED (#2090)riperiperi
2021-06-20Fix separate bindless sampler at offset 0 (#2360)gdkchan
2021-06-09Support bindless textures with separate constant buffers for texture and samp...gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
2021-05-19Pass CbufSlot when getting info from the texture descriptor (#2291)riperiperi
2021-04-18Improve shader global memory to storage pass (#2200)gdkchan
2021-03-09Traverse PhiNodes for Bindless Elimination (#2089)riperiperi
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan
2020-07-04Implement shader LEA instruction and improve bindless image load/store (#1355)gdkchan
2020-05-27Support separate textures and samplers (#1216)gdkchan