Age | Commit message (Expand) | Author |
2022-11-16 | Implement HLE macro for DrawElementsIndirect (#3748)1.1.345 | gdkchan |
2021-11-08 | Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) | gdkchan |
2021-09-29 | Only make render target 2D textures layered if needed (#2646) | gdkchan |
2021-08-27 | Initial support for shader attribute indexing (#2546) | gdkchan |
2021-05-19 | Move shader resource descriptor creation out of the backend (#2290) | gdkchan |
2021-04-20 | Only enable clip distance if written to on shader (#2217) | gdkchan |
2021-03-19 | Salieri: Detect and avoid caching shaders using bindless textures (#2097) | Mary |
2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |