Age | Commit message (Expand) | Author |
2023-02-25 | Move gl_Layer to vertex shader if geometry is not supported (#4368)1.1.639 | gdkchan |
2022-12-29 | Use vector outputs for texture operations (#3939)1.1.499 | gdkchan |
2022-12-05 | Make structs readonly when applicable (#4002)1.1.426 | Andrey Sukharev |
2022-10-15 | Improve shader BRX instruction code generation (#3759)1.1.301 | gdkchan |
2022-10-01 | Fix incorrect tessellation inputs/outputs (#3728)1.1.283 | gdkchan |
2022-08-02 | Fix geometry shader passthrough fallback being used when feature is supported...1.1.203 | gdkchan |
2022-07-31 | Vulkan backend (#2518)1.1.200 | gdkchan |
2022-07-05 | Add support for alpha to coverage dithering (#3069)1.1.164 | gdkchan |
2022-05-12 | Implement Viewport Transform Disable (#3328)1.1.120 | riperiperi |
2022-02-16 | Do not allow render targets not explicitly written by the fragment shader to ...1.1.31 | gdkchan |
2022-01-20 | Add capability for BGRA formats (#3011) | gdkchan |
2021-10-28 | Add support for fragment shader interlock (#2768) | gdkchan |
2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
2021-10-12 | Rewrite shader decoding stage (#2698) | gdkchan |
2021-09-29 | Only make render target 2D textures layered if needed (#2646) | gdkchan |
2021-08-11 | Make sure attributes used on subsequent shader stages are initialized (#2538) | gdkchan |
2021-05-19 | Move shader resource descriptor creation out of the backend (#2290) | gdkchan |
2021-04-20 | Only enable clip distance if written to on shader (#2217) | gdkchan |
2021-03-27 | Fix ZN flags set for shader instructions using RZ.CC dest (#2147) | gdkchan |
2021-01-28 | Support multiple destination operands on shader IR and shuffle predicates (#1... | gdkchan |
2020-10-25 | Implement CAL and RET shader instructions (#1618) | gdkchan |
2020-10-13 | Fix output component register on pixel shaders (#1613) | gdkchan |
2020-09-21 | Align register index between output targets on pixel shaders (#1559) | gdkchan |
2020-09-19 | Better viewport flipping and depth mode detection method (#1556) | gdkchan |
2020-07-30 | Refactor shader translator ShaderConfig and reduce the number of out args (#1... | gdkchan |
2020-07-26 | Implement BGRA texture support (#1418) | gdkchan |
2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |
2020-05-28 | Fix wrong face culling once and for all (#1277) | gdkchan |
2020-04-03 | Better IPA shader instruction implementation (#1082) | gdkchan |
2020-01-19 | Fix shader output color buffer index when non-sequential render targets are u... | gdkchan |
2020-01-09 | Address PR feedback | gdkchan |
2020-01-09 | Remove more unused code | gdkchan |
2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan |
2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan |
2020-01-09 | Initial work | gdk |