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path: root/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
AgeCommit message (Expand)Author
2023-02-25Move gl_Layer to vertex shader if geometry is not supported (#4368)1.1.639gdkchan
2022-12-29Use vector outputs for texture operations (#3939)1.1.499gdkchan
2022-12-05Make structs readonly when applicable (#4002)1.1.426Andrey Sukharev
2022-10-15Improve shader BRX instruction code generation (#3759)1.1.301gdkchan
2022-10-01Fix incorrect tessellation inputs/outputs (#3728)1.1.283gdkchan
2022-08-02Fix geometry shader passthrough fallback being used when feature is supported...1.1.203gdkchan
2022-07-31Vulkan backend (#2518)1.1.200gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)1.1.164gdkchan
2022-05-12Implement Viewport Transform Disable (#3328)1.1.120riperiperi
2022-02-16Do not allow render targets not explicitly written by the fragment shader to ...1.1.31gdkchan
2022-01-20Add capability for BGRA formats (#3011)gdkchan
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-10-12Rewrite shader decoding stage (#2698)gdkchan
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
2021-04-20Only enable clip distance if written to on shader (#2217)gdkchan
2021-03-27Fix ZN flags set for shader instructions using RZ.CC dest (#2147)gdkchan
2021-01-28Support multiple destination operands on shader IR and shuffle predicates (#1...gdkchan
2020-10-25Implement CAL and RET shader instructions (#1618)gdkchan
2020-10-13Fix output component register on pixel shaders (#1613)gdkchan
2020-09-21Align register index between output targets on pixel shaders (#1559)gdkchan
2020-09-19Better viewport flipping and depth mode detection method (#1556)gdkchan
2020-07-30Refactor shader translator ShaderConfig and reduce the number of out args (#1...gdkchan
2020-07-26Implement BGRA texture support (#1418)gdkchan
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
2020-04-03Better IPA shader instruction implementation (#1082)gdkchan
2020-01-19Fix shader output color buffer index when non-sequential render targets are u...gdkchan
2020-01-09Address PR feedbackgdkchan
2020-01-09Remove more unused codegdkchan
2020-01-09Support texture rectangle targets (non-normalized coords)gdkchan
2020-01-09Support shared color mask, implement more shader instructionsgdkchan
2020-01-09Initial workgdk