Age | Commit message (Expand) | Author |
2022-12-04 | Allow SNorm buffer texture formats on Vulkan (#3957)1.1.421 | gdkchan |
2022-11-18 | Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...1.1.364 | gdkchan |
2022-11-17 | GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)1.1.355 | riperiperi |
2022-11-16 | Implement HLE macro for DrawElementsIndirect (#3748)1.1.345 | gdkchan |
2022-09-10 | Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)1.1.259 | gdkchan |
2022-07-31 | Vulkan backend (#2518)1.1.200 | gdkchan |
2022-07-05 | Add support for alpha to coverage dithering (#3069)1.1.164 | gdkchan |
2022-07-02 | Bindless elimination for constant sampler handle (#3424)1.1.161 | gdkchan |
2022-05-12 | Implement Viewport Transform Disable (#3328)1.1.120 | riperiperi |
2022-04-10 | New shader cache implementation (#3194)1.1.101 | gdkchan |
2022-01-21 | Stop using glTransformFeedbackVaryings and use explicit layout on the shader ... | gdkchan |
2022-01-20 | Add capability for BGRA formats (#3011) | gdkchan |
2021-10-28 | Add support for fragment shader interlock (#2768) | gdkchan |
2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
2021-10-12 | Rewrite shader decoding stage (#2698) | gdkchan |
2021-09-19 | Use shader subgroup extensions if shader ballot is not supported (#2627) | gdkchan |
2021-09-02 | Fix TXQ for 3D textures. (#2613) | riperiperi |
2021-08-11 | Workaround for Intel FrontFacing built-in variable bug (#2540) | gdkchan |
2021-08-11 | Use a new approach for shader BRX targets (#2532) | gdkchan |
2021-06-25 | Fix texture sampling with depth compare and LOD level or bias (#2404) | gdkchan |
2021-05-20 | Fix constant buffer array size when indexing is used and other buffer descrip... | gdkchan |
2021-05-19 | Pass CbufSlot when getting info from the texture descriptor (#2291) | riperiperi |
2020-12-02 | Implement Force Early Z Register (#1755) | riperiperi |
2020-11-08 | Use explicit buffer and texture bindings on shaders (#1666) | gdkchan |
2020-10-12 | Add support for shader constant buffer slot indexing (#1608) | gdkchan |
2020-10-03 | Improve BRX target detection heuristics (#1591) | gdkchan |
2020-09-19 | Better viewport flipping and depth mode detection method (#1556) | gdkchan |
2020-05-28 | Fix wrong face culling once and for all (#1277) | gdkchan |
2020-05-27 | Omit image format if possible, and fix BA bit (#1280) | gdkchan |
2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan |