Age | Commit message (Expand) | Author |
2023-01-13 | Vulkan: Add workarounds for MoltenVK (#4202)1.1.549 | riperiperi |
2022-12-29 | Use vector outputs for texture operations (#3939)1.1.499 | gdkchan |
2022-12-05 | Make structs readonly when applicable (#4002)1.1.426 | Andrey Sukharev |
2022-11-12 | Use vector transform feedback outputs if possible (#3832)1.1.342 | gdkchan |
2022-07-31 | Vulkan backend (#2518)1.1.200 | gdkchan |
2022-04-04 | Fix shader textureSize with multisample and buffer textures (#3240)1.1.86 | gdkchan |
2022-01-08 | Add support for render scale to vertex stage. (#2763) | riperiperi |
2021-12-08 | Implement remaining shader double-precision instructions (#2845) | gdkchan |
2021-12-05 | Fix FLO.SH shader instruction with a input of 0 (#2876) | gdkchan |
2021-11-14 | Fix shader integer from/to double conversion (#2831) | gdkchan |
2021-11-08 | Fix InvocationInfo on geometry shader and bindless default integer const (#2822) | gdkchan |
2021-10-28 | Add support for fragment shader interlock (#2768) | gdkchan |
2021-10-18 | Fix shader 8-bit and 16-bit STS/STG (#2741) | gdkchan |
2021-10-18 | Another workaround for NVIDIA driver 496.13 shader bug (#2750) | riperiperi |
2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
2021-10-12 | Rewrite shader decoding stage (#2698) | gdkchan |
2021-09-19 | Use shader subgroup extensions if shader ballot is not supported (#2627) | gdkchan |
2021-08-31 | Implement Shader Instructions SUATOM and SURED (#2090) | riperiperi |
2021-08-27 | Initial support for shader attribute indexing (#2546) | gdkchan |
2021-08-11 | Workaround for Intel FrontFacing built-in variable bug (#2540) | gdkchan |
2021-07-09 | Unscale textureSize when resolution scaling is used (#2441) | gdkchan |
2021-06-25 | Fix texture sampling with depth compare and LOD level or bias (#2404) | gdkchan |
2021-05-19 | Move shader resource descriptor creation out of the backend (#2290) | gdkchan |
2021-05-01 | Fix shader buffer write flag on atomic instructions (#2261) | gdkchan |
2021-03-08 | Improve Buffer Textures and flush Image Stores (#2088) | riperiperi |
2021-01-28 | Support multiple destination operands on shader IR and shuffle predicates (#1... | gdkchan |
2021-01-27 | Fix regression on shader atomic SSBO operations (#1967) | gdkchan |
2021-01-26 | Add support for shader atomic min/max (S32) (#1948) | gdkchan |
2021-01-17 | Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) | riperiperi |
2020-11-09 | Simplify logic for bindless texture handling (#1667) | gdkchan |
2020-11-02 | Support res scale on images, correctly blacklist for SUST, move logic out of ... | riperiperi |
2020-10-28 | Add scaling for Texture2DArray when using TexelFetch. (#1645) | riperiperi |
2020-10-25 | Implement CAL and RET shader instructions (#1618) | gdkchan |
2020-10-12 | Add support for shader constant buffer slot indexing (#1608) | gdkchan |
2020-07-29 | Fix shader regression on Intel iGPUs by reverting layout changes (#1425) | gdkchan |
2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |
2020-04-22 | Implement SULD shader instruction (#1117) | gdkchan |
2020-03-23 | Implement textureQueryLevels (#1007) | gdkchan |
2020-03-03 | Initial support for double precision shader instructions. (#963) | gdkchan |
2020-01-09 | Partial support for shader memory barriers | gdkchan |
2020-01-09 | Support non-constant texture offsets on non-NVIDIA gpus | gdkchan |
2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan |
2020-01-09 | Add a pass to turn global memory access into storage access, and do all stora... | gdk |
2020-01-09 | Simplified F2I shader instruction codegen | gdk |
2020-01-09 | Revert "Simplify shader uniform buffer access codegen" | gdk |
2020-01-09 | Simplify shader uniform buffer access codegen | gdk |
2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing t... | gdk |
2020-01-09 | Add partial support for array of samplers, and add pass to identify them from... | gdk |
2020-01-09 | Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc... | gdk |
2020-01-09 | Add shader support for the round mode on the F2F instruction, support mipmaps... | gdk |