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path: root/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
AgeCommit message (Expand)Author
2022-11-12Use vector transform feedback outputs if possible (#3832)1.1.342gdkchan
2022-07-31Vulkan backend (#2518)1.1.200gdkchan
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-08-27Initial support for shader attribute indexing (#2546)gdkchan
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-07-06Allow shader language and target API to be specified on the shader translator...gdkchan
2021-06-25Fix default value for unwritten shader outputs (#2412)gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
2021-01-29Implement geometry shader passthrough (#1961)gdkchan
2020-10-25Implement CAL and RET shader instructions (#1618)gdkchan
2020-10-12Add support for shader constant buffer slot indexing (#1608)gdkchan
2020-07-29Fix shader regression on Intel iGPUs by reverting layout changes (#1425)gdkchan
2020-07-15Initial transform feedback support (#1370)gdkchan
2020-01-09Some code cleanupgdkchan
2020-01-09Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc...gdk
2020-01-09Initial support for image stores, support texture sample on computegdk
2020-01-09Initial workgdk