Age | Commit message (Expand) | Author |
2023-01-13 | Vulkan: Add workarounds for MoltenVK (#4202)1.1.549 | riperiperi |
2022-12-29 | Use vector outputs for texture operations (#3939)1.1.499 | gdkchan |
2022-11-16 | Use new LINQ Order() methods (#3851)1.1.346 | Berkan Diler |
2022-11-16 | Implement HLE macro for DrawElementsIndirect (#3748)1.1.345 | gdkchan |
2022-11-12 | Use vector transform feedback outputs if possible (#3832)1.1.342 | gdkchan |
2022-10-03 | Fix shader SULD (bindless) instruction using wrong register as handle (#3732)1.1.293 | gdkchan |
2022-10-01 | Fix incorrect tessellation inputs/outputs (#3728)1.1.283 | gdkchan |
2022-08-20 | Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)1.1.226 | gdkchan |
2022-07-31 | Vulkan backend (#2518)1.1.200 | gdkchan |
2022-07-05 | Add support for alpha to coverage dithering (#3069)1.1.164 | gdkchan |
2022-05-12 | Implement Viewport Transform Disable (#3328)1.1.120 | riperiperi |
2022-02-11 | Fix missing geometry shader passthrough inputs (#3106)1.1.25 | gdkchan |
2022-01-21 | Stop using glTransformFeedbackVaryings and use explicit layout on the shader ... | gdkchan |
2022-01-08 | Add support for render scale to vertex stage. (#2763) | riperiperi |
2021-10-28 | Add support for fragment shader interlock (#2768) | gdkchan |
2021-10-18 | Fix shader 8-bit and 16-bit STS/STG (#2741) | gdkchan |
2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
2021-09-19 | Use shader subgroup extensions if shader ballot is not supported (#2627) | gdkchan |
2021-08-27 | Initial support for shader attribute indexing (#2546) | gdkchan |
2021-08-11 | Make sure attributes used on subsequent shader stages are initialized (#2538) | gdkchan |
2021-08-11 | Replace BGRA and scale uniforms with a uniform block (#2496) | gdkchan |
2021-07-06 | Allow shader language and target API to be specified on the shader translator... | gdkchan |
2021-06-25 | Fix texture sampling with depth compare and LOD level or bias (#2404) | gdkchan |
2021-06-23 | Pass all inputs when geometry shader passthrough is enabled (#2362) | gdkchan |
2021-05-20 | Fix constant buffer array size when indexing is used and other buffer descrip... | gdkchan |
2021-05-19 | Move shader resource descriptor creation out of the backend (#2290) | gdkchan |
2021-04-02 | Implement shader HelperThreadNV (#2163) | gdkchan |
2021-01-29 | Implement geometry shader passthrough (#1961) | gdkchan |
2021-01-26 | Add support for shader atomic min/max (S32) (#1948) | gdkchan |
2020-12-02 | Implement Force Early Z Register (#1755) | riperiperi |
2020-11-09 | Simplify logic for bindless texture handling (#1667) | gdkchan |
2020-11-08 | Use explicit buffer and texture bindings on shaders (#1666) | gdkchan |
2020-11-02 | Support res scale on images, correctly blacklist for SUST, move logic out of ... | riperiperi |
2020-10-28 | Avoid sampler conflicts on bindless samplers with the same name (#1642) | gdkchan |
2020-10-25 | Implement CAL and RET shader instructions (#1618) | gdkchan |
2020-10-20 | Fix image binding format (#1625) | gdkchan |
2020-10-12 | Add support for shader constant buffer slot indexing (#1608) | gdkchan |
2020-07-29 | Fix shader regression on Intel iGPUs by reverting layout changes (#1425) | gdkchan |
2020-07-26 | Implement BGRA texture support (#1418) | gdkchan |
2020-07-15 | Initial transform feedback support (#1370) | gdkchan |
2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |
2020-05-27 | Support separate textures and samplers (#1216) | gdkchan |
2020-05-27 | Omit image format if possible, and fix BA bit (#1280) | gdkchan |
2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan |
2020-04-22 | Implement SULD shader instruction (#1117) | gdkchan |
2020-04-03 | Better IPA shader instruction implementation (#1082) | gdkchan |
2020-04-02 | Remove output interpolation qualifier (#1070) | gdkchan |
2020-03-23 | Implement textureQueryLevels (#1007) | gdkchan |
2020-03-15 | Improve shader sampler type selection (#989) | gdkchan |
2020-03-03 | Initial support for double precision shader instructions. (#963) | gdkchan |