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path: root/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
AgeCommit message (Expand)Author
2022-11-16Use new LINQ Order() methods (#3851)1.1.346Berkan Diler
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)1.1.345gdkchan
2022-11-12Use vector transform feedback outputs if possible (#3832)1.1.342gdkchan
2022-10-03Fix shader SULD (bindless) instruction using wrong register as handle (#3732)1.1.293gdkchan
2022-10-01Fix incorrect tessellation inputs/outputs (#3728)1.1.283gdkchan
2022-08-20Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)1.1.226gdkchan
2022-07-31Vulkan backend (#2518)1.1.200gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)1.1.164gdkchan
2022-05-12Implement Viewport Transform Disable (#3328)1.1.120riperiperi
2022-02-11Fix missing geometry shader passthrough inputs (#3106)1.1.25gdkchan
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
2021-10-18Fix shader 8-bit and 16-bit STS/STG (#2741)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-09-19Use shader subgroup extensions if shader ballot is not supported (#2627)gdkchan
2021-08-27Initial support for shader attribute indexing (#2546)gdkchan
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-07-06Allow shader language and target API to be specified on the shader translator...gdkchan
2021-06-25Fix texture sampling with depth compare and LOD level or bias (#2404)gdkchan
2021-06-23Pass all inputs when geometry shader passthrough is enabled (#2362)gdkchan
2021-05-20Fix constant buffer array size when indexing is used and other buffer descrip...gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
2021-04-02Implement shader HelperThreadNV (#2163)gdkchan
2021-01-29Implement geometry shader passthrough (#1961)gdkchan
2021-01-26Add support for shader atomic min/max (S32) (#1948)gdkchan
2020-12-02Implement Force Early Z Register (#1755)riperiperi
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-11-02Support res scale on images, correctly blacklist for SUST, move logic out of ...riperiperi
2020-10-28Avoid sampler conflicts on bindless samplers with the same name (#1642)gdkchan
2020-10-25Implement CAL and RET shader instructions (#1618)gdkchan
2020-10-20Fix image binding format (#1625)gdkchan
2020-10-12Add support for shader constant buffer slot indexing (#1608)gdkchan
2020-07-29Fix shader regression on Intel iGPUs by reverting layout changes (#1425)gdkchan
2020-07-26Implement BGRA texture support (#1418)gdkchan
2020-07-15Initial transform feedback support (#1370)gdkchan
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-05-27Support separate textures and samplers (#1216)gdkchan
2020-05-27Omit image format if possible, and fix BA bit (#1280)gdkchan
2020-05-06Refactor shader GPU state and memory access (#1203)gdkchan
2020-04-22Implement SULD shader instruction (#1117)gdkchan
2020-04-03Better IPA shader instruction implementation (#1082)gdkchan
2020-04-02Remove output interpolation qualifier (#1070)gdkchan
2020-03-23Implement textureQueryLevels (#1007)gdkchan
2020-03-15Improve shader sampler type selection (#989)gdkchan
2020-03-03Initial support for double precision shader instructions. (#963)gdkchan
2020-02-02Use correct shader local memory size instead of a hardcoded size (#914)gdkchan
2020-01-09Reimplement limited bindless textures supportgdkchan