Age | Commit message (Expand) | Author |
2020-08-07 | Rename DebugLevel Performance to Slowdowns (#1450) | mageven |
2020-08-04 | Improved Logger (#1292) | mageven |
2020-08-02 | Facilitate OpenGL debug logging via GUI (#1373) | mageven |
2020-07-28 | Implement alpha test using legacy functions (#1426) | gdkchan |
2020-07-26 | Use polygon offset clamp if supported (#1429) | gdkchan |
2020-07-26 | Implement BGRA texture support (#1418) | gdkchan |
2020-07-20 | GL: Implement more Point parameters (#1399) | mageven |
2020-07-15 | Initial transform feedback support (#1370) | gdkchan |
2020-07-10 | Implement Logical Operation registers and functionality (#1380) | riperiperi |
2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |
2020-05-28 | Fix wrong face culling once and for all (#1277) | gdkchan |
2020-05-27 | Omit image format if possible, and fix BA bit (#1280) | gdkchan |
2020-05-27 | Flush GL commands before inevitably waiting for a query result. (#1278) | riperiperi |
2020-05-24 | Remember bound framebuffer to avoid glGetInteger use. (#1273) | riperiperi |
2020-05-23 | Spanify Graphics Abstraction Layer (#1226) | gdkchan |
2020-05-04 | Implement Counter Queue and Partial Host Conditional Rendering (#1167) | riperiperi |
2020-05-04 | Upgrade projects to C#8 (#1193) | Ac_K |
2020-05-04 | Implement user-defined clipping on GL state pipeline (#1118) | mageven |
2020-04-30 | Fix depth clamp enable bit, unit scale for polygon offset. (#1178) | riperiperi |
2020-04-25 | Implement texture buffers (#1152) | gdkchan |
2020-04-25 | Implement Constant Color blends (#1119) | mageven |
2020-04-22 | Update .NET Core to 3.1, and update NuGet Packages (#1121) | Michael Kuklinski |
2020-04-17 | Implement Depth Clamping (#1120) | mageven |
2020-04-07 | Simple GPU fixes (#1093) | mageven |
2020-03-31 | Make max anisotropy configurable (#1043) | Xpl0itR |
2020-03-30 | Support constant attributes (with a value of zero) (#1066) | gdkchan |
2020-03-29 | Workaround for AMD and Intel view format bug (#1050) | gdkchan |
2020-03-29 | Implement GPU scissors (#1058) | gdkchan |
2020-03-24 | Add GPU name in status bar (#984) | HorrorTroll |
2020-03-23 | Keep sRGB enabled for texture blits (#1009) | gdkchan |
2020-03-01 | Reduce copy destination size by target mipmap level, rather than source size.... | riperiperi |
2020-02-13 | Some fixes for the new GLRenderer (#930) | Thog |
2020-02-12 | Add inbuilt Opengl renderer to window (#922) | emmauss |
2020-02-02 | Use correct shader local memory size instead of a hardcoded size (#914) | gdkchan |
2020-02-02 | Support configurable point size (#916) | gdkchan |
2020-01-31 | Enable stencil texturing (fixes #866) (#910) | gdkchan |
2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan |
2020-01-13 | Support instanced draw of quads" (#881) | gdkchan |
2020-01-13 | Replace glFinish with barrier for WaitForIdle (#878) | gdkchan |
2020-01-10 | InitializeCounters to Initialize | Ac_K |
2020-01-10 | PrintGpuInformation | Ac_K |
2020-01-10 | Add GPU Information to Logging | Ac_K |
2020-01-09 | Fix R5G6B5 in SurfaceFlinger (#863) | Thog |
2020-01-09 | Add runtime identifiers to new projects | gdkchan |
2020-01-09 | Address PR feedback | gdkchan |
2020-01-09 | Address PR feedback | gdkchan |
2020-01-09 | Address PR feedback | gdkchan |
2020-01-09 | Remove more unused code | gdkchan |
2020-01-09 | GPU resource disposal | gdkchan |
2020-01-09 | Change GPU errors to debug and reduce log messages | gdkchan |