Age | Commit message (Expand) | Author |
2021-02-08 | Implement ETC2 (RGB) texture format (#2000) | gdkchan |
2021-01-27 | Avoid some redundant GL calls (#1958) | gdkchan |
2021-01-17 | Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) | riperiperi |
2021-01-13 | Implement clear buffer (fast path) (#1902) | gdkchan |
2021-01-05 | gpu: Implement missing texture formats (#1867) | Ac_K |
2020-12-15 | gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) | Ac_K |
2020-12-12 | End empty gl queries before returning them to the pool. (#1806) | riperiperi |
2020-12-03 | Dummy out gl queries with 0 draws, remove glFlush call (#1773) | riperiperi |
2020-11-20 | Allow copy destination to have a different scale from source (#1711) | riperiperi |
2020-11-20 | Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732) | riperiperi |
2020-11-17 | Simplify depth test state updates (#1695) | gdkchan |
2020-11-15 | infra: Migrate to .NET 5 (#1694) | Mary |
2020-11-13 | Salieri: shader cache (#1701) | Mary |
2020-11-08 | Use explicit buffer and texture bindings on shaders (#1666) | gdkchan |
2020-11-02 | Add seamless cubemap flag in sampler parameters. (#1658) | riperiperi |
2020-11-02 | Support res scale on images, correctly blacklist for SUST, move logic out of ... | riperiperi |
2020-11-01 | Fix compressed to non-compressed texture copy size (#1649) | gdkchan |
2020-10-29 | Scale texture resolution before sending to backend (#1646) | gdkchan |
2020-10-26 | Fix vertex buffer handle null check (#1638) | gdkchan |
2020-10-25 | Fix transform feedback errors caused by host pause/resume and multiple uses (... | gdkchan |
2020-10-20 | Fix image binding format (#1625) | gdkchan |
2020-10-16 | Memory Read/Write Tracking using Region Handles (#1272) | riperiperi |
2020-10-13 | Fix incorrect GPU GL blend func values (#1612) | gdkchan |
2020-10-12 | Fix error when dual source blend is used (#1610) | gdkchan |
2020-09-19 | Better viewport flipping and depth mode detection method (#1556) | gdkchan |
2020-09-10 | Texture/Buffer Memory Management Improvements (#1408) | riperiperi |
2020-08-07 | Rename DebugLevel Performance to Slowdowns (#1450) | mageven |
2020-08-04 | Improved Logger (#1292) | mageven |
2020-08-02 | Facilitate OpenGL debug logging via GUI (#1373) | mageven |
2020-07-28 | Implement alpha test using legacy functions (#1426) | gdkchan |
2020-07-26 | Use polygon offset clamp if supported (#1429) | gdkchan |
2020-07-26 | Implement BGRA texture support (#1418) | gdkchan |
2020-07-20 | GL: Implement more Point parameters (#1399) | mageven |
2020-07-15 | Initial transform feedback support (#1370) | gdkchan |
2020-07-10 | Implement Logical Operation registers and functionality (#1380) | riperiperi |
2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |
2020-05-28 | Fix wrong face culling once and for all (#1277) | gdkchan |
2020-05-27 | Omit image format if possible, and fix BA bit (#1280) | gdkchan |
2020-05-27 | Flush GL commands before inevitably waiting for a query result. (#1278) | riperiperi |
2020-05-24 | Remember bound framebuffer to avoid glGetInteger use. (#1273) | riperiperi |
2020-05-23 | Spanify Graphics Abstraction Layer (#1226) | gdkchan |
2020-05-04 | Implement Counter Queue and Partial Host Conditional Rendering (#1167) | riperiperi |
2020-05-04 | Upgrade projects to C#8 (#1193) | Ac_K |
2020-05-04 | Implement user-defined clipping on GL state pipeline (#1118) | mageven |
2020-04-30 | Fix depth clamp enable bit, unit scale for polygon offset. (#1178) | riperiperi |
2020-04-25 | Implement texture buffers (#1152) | gdkchan |
2020-04-25 | Implement Constant Color blends (#1119) | mageven |
2020-04-22 | Update .NET Core to 3.1, and update NuGet Packages (#1121) | Michael Kuklinski |
2020-04-17 | Implement Depth Clamping (#1120) | mageven |
2020-04-07 | Simple GPU fixes (#1093) | mageven |