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path: root/Ryujinx.Graphics.OpenGL/VertexArray.cs
AgeCommit message (Expand)Author
2022-08-11OpenGL: Limit vertex buffer range for non-indexed draws (#3542)1.1.213gdkchan
2021-08-26Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...mpnico
2021-08-20Change disabled vertex attribute value to (0, 0, 0, 1) (#2573)riperiperi
2021-05-24Fix value of constant vertex attributes (#2307)gdkchan
2021-01-27Avoid some redundant GL calls (#1958)gdkchan
2020-10-26Fix vertex buffer handle null check (#1638)gdkchan
2020-05-23Spanify Graphics Abstraction Layer (#1226)gdkchan
2020-03-30Support constant attributes (with a value of zero) (#1066)gdkchan
2020-01-09GPU resource disposalgdkchan
2020-01-09Some code cleanupgdkchan
2020-01-09Add basic error logging to the GPUgdkchan
2020-01-09Initial workgdk