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path: root/Ryujinx.Graphics.OpenGL/Pipeline.cs
AgeCommit message (Expand)Author
2022-08-11OpenGL: Limit vertex buffer range for non-indexed draws (#3542)1.1.213gdkchan
2022-08-08OpenGL: Fix clears of unbound color targets (#3564)1.1.209gdkchan
2022-08-04Implement HLE macros for render target clears (#3528)1.1.207gdkchan
2022-07-31Vulkan backend (#2518)1.1.200gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)1.1.164gdkchan
2022-06-14Support Array/3D depth-stencil render target, and single layer clears (#3400)1.1.147gdkchan
2022-06-11Ignore ClipControl on draw texture fallback (#3388)1.1.144gdkchan
2022-05-15misc: Clean up of CS project after Avalonia merge (#3340)1.1.124Mary
2022-05-12Implement Viewport Transform Disable (#3328)1.1.120riperiperi
2022-03-20Don't restore Viewport 0 if it hasn't been set yet. (#3219)1.1.81riperiperi
2022-03-20Fix OpenGL issues with RTSS overlays and OBS Game Capture (#3217)1.1.79riperiperi
2022-02-16Do not allow render targets not explicitly written by the fragment shader to ...1.1.31gdkchan
2022-01-11Fix render target clear when sizes mismatch (#2994)gdkchan
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi
2021-11-10Implement DrawTexture functionality (#2747)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-08-27Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...riperiperi
2021-08-26Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...mpnico
2021-08-20Swap BGR components for 16-bit BGR texture formats (#2567)gdkchan
2021-08-11Ensure render scale is initialized to 1 on the backend (#2543)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-06-25Add support for custom line widths (#2406)gdkchan
2021-06-02Use Quads on OpenGL host when supported. (#2331)riperiperi
2021-06-01Avoid clearing alpha channel by handle when presenting (#2323)Mary
2021-05-16Use copy dependencies for the Intel/AMD view format workaround (#2144)riperiperi
2021-03-08Flip component mask if target is BGRA. (#2087)riperiperi
2021-01-27Avoid some redundant GL calls (#1958)gdkchan
2021-01-13Implement clear buffer (fast path) (#1902)gdkchan
2020-12-03Dummy out gl queries with 0 draws, remove glFlush call (#1773)riperiperi
2020-11-17Simplify depth test state updates (#1695)gdkchan
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-11-02Support res scale on images, correctly blacklist for SUST, move logic out of ...riperiperi
2020-10-25Fix transform feedback errors caused by host pause/resume and multiple uses (...gdkchan
2020-10-20Fix image binding format (#1625)gdkchan
2020-10-16Memory Read/Write Tracking using Region Handles (#1272)riperiperi
2020-10-12Fix error when dual source blend is used (#1610)gdkchan
2020-09-19Better viewport flipping and depth mode detection method (#1556)gdkchan
2020-08-04Improved Logger (#1292)mageven
2020-07-28Implement alpha test using legacy functions (#1426)gdkchan
2020-07-26Use polygon offset clamp if supported (#1429)gdkchan
2020-07-26Implement BGRA texture support (#1418)gdkchan
2020-07-20GL: Implement more Point parameters (#1399)mageven
2020-07-15Initial transform feedback support (#1370)gdkchan
2020-07-10Implement Logical Operation registers and functionality (#1380)riperiperi
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
2020-05-27Flush GL commands before inevitably waiting for a query result. (#1278)riperiperi
2020-05-24Remember bound framebuffer to avoid glGetInteger use. (#1273)riperiperi
2020-05-23Spanify Graphics Abstraction Layer (#1226)gdkchan
2020-05-04Implement Counter Queue and Partial Host Conditional Rendering (#1167)riperiperi