Age | Commit message (Expand) | Author |
2022-08-11 | OpenGL: Limit vertex buffer range for non-indexed draws (#3542)1.1.213 | gdkchan |
2022-08-08 | OpenGL: Fix clears of unbound color targets (#3564)1.1.209 | gdkchan |
2022-08-04 | Implement HLE macros for render target clears (#3528)1.1.207 | gdkchan |
2022-07-31 | Vulkan backend (#2518)1.1.200 | gdkchan |
2022-07-05 | Add support for alpha to coverage dithering (#3069)1.1.164 | gdkchan |
2022-06-14 | Support Array/3D depth-stencil render target, and single layer clears (#3400)1.1.147 | gdkchan |
2022-06-11 | Ignore ClipControl on draw texture fallback (#3388)1.1.144 | gdkchan |
2022-05-15 | misc: Clean up of CS project after Avalonia merge (#3340)1.1.124 | Mary |
2022-05-12 | Implement Viewport Transform Disable (#3328)1.1.120 | riperiperi |
2022-03-20 | Don't restore Viewport 0 if it hasn't been set yet. (#3219)1.1.81 | riperiperi |
2022-03-20 | Fix OpenGL issues with RTSS overlays and OBS Game Capture (#3217)1.1.79 | riperiperi |
2022-02-16 | Do not allow render targets not explicitly written by the fragment shader to ...1.1.31 | gdkchan |
2022-01-11 | Fix render target clear when sizes mismatch (#2994) | gdkchan |
2022-01-08 | Add support for render scale to vertex stage. (#2763) | riperiperi |
2021-11-10 | Implement DrawTexture functionality (#2747) | gdkchan |
2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
2021-08-27 | Add a Multithreading layer for the GAL, multi-thread shader compilation at ru... | riperiperi |
2021-08-26 | Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (... | mpnico |
2021-08-20 | Swap BGR components for 16-bit BGR texture formats (#2567) | gdkchan |
2021-08-11 | Ensure render scale is initialized to 1 on the backend (#2543) | gdkchan |
2021-08-11 | Replace BGRA and scale uniforms with a uniform block (#2496) | gdkchan |
2021-06-25 | Add support for custom line widths (#2406) | gdkchan |
2021-06-02 | Use Quads on OpenGL host when supported. (#2331) | riperiperi |
2021-06-01 | Avoid clearing alpha channel by handle when presenting (#2323) | Mary |
2021-05-16 | Use copy dependencies for the Intel/AMD view format workaround (#2144) | riperiperi |
2021-03-08 | Flip component mask if target is BGRA. (#2087) | riperiperi |
2021-01-27 | Avoid some redundant GL calls (#1958) | gdkchan |
2021-01-13 | Implement clear buffer (fast path) (#1902) | gdkchan |
2020-12-03 | Dummy out gl queries with 0 draws, remove glFlush call (#1773) | riperiperi |
2020-11-17 | Simplify depth test state updates (#1695) | gdkchan |
2020-11-08 | Use explicit buffer and texture bindings on shaders (#1666) | gdkchan |
2020-11-02 | Support res scale on images, correctly blacklist for SUST, move logic out of ... | riperiperi |
2020-10-25 | Fix transform feedback errors caused by host pause/resume and multiple uses (... | gdkchan |
2020-10-20 | Fix image binding format (#1625) | gdkchan |
2020-10-16 | Memory Read/Write Tracking using Region Handles (#1272) | riperiperi |
2020-10-12 | Fix error when dual source blend is used (#1610) | gdkchan |
2020-09-19 | Better viewport flipping and depth mode detection method (#1556) | gdkchan |
2020-08-04 | Improved Logger (#1292) | mageven |
2020-07-28 | Implement alpha test using legacy functions (#1426) | gdkchan |
2020-07-26 | Use polygon offset clamp if supported (#1429) | gdkchan |
2020-07-26 | Implement BGRA texture support (#1418) | gdkchan |
2020-07-20 | GL: Implement more Point parameters (#1399) | mageven |
2020-07-15 | Initial transform feedback support (#1370) | gdkchan |
2020-07-10 | Implement Logical Operation registers and functionality (#1380) | riperiperi |
2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |
2020-05-28 | Fix wrong face culling once and for all (#1277) | gdkchan |
2020-05-27 | Flush GL commands before inevitably waiting for a query result. (#1278) | riperiperi |
2020-05-24 | Remember bound framebuffer to avoid glGetInteger use. (#1273) | riperiperi |
2020-05-23 | Spanify Graphics Abstraction Layer (#1226) | gdkchan |
2020-05-04 | Implement Counter Queue and Partial Host Conditional Rendering (#1167) | riperiperi |