Age | Commit message (Expand) | Author |
---|---|---|
2022-01-09 | Texture Sync, incompatible overlap handling, data flush improvements. (#2971) | riperiperi |
2021-07-19 | Return mapped buffer pointer directly for flush, WriteableRegion for textures... | riperiperi |
2021-07-18 | Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489) | riperiperi |
2021-07-16 | Flush buffers and texture data through a persistent mapped buffer. (#2481) | riperiperi |