Age | Commit message (Expand) | Author |
2022-08-08 | OpenGL: Fix clears of unbound color targets (#3564)1.1.209 | gdkchan |
2022-08-04 | Implement HLE macros for render target clears (#3528)1.1.207 | gdkchan |
2022-06-14 | Support Array/3D depth-stencil render target, and single layer clears (#3400)1.1.147 | gdkchan |
2022-03-15 | Implement S8D24 texture format and tweak depth range detection (#2458)1.1.74 | gdkchan |
2021-05-16 | Use copy dependencies for the Intel/AMD view format workaround (#2144) | riperiperi |
2021-04-18 | HwCapabilities: Divide Intel into IntelWindows and IntelUnix (#2219) | A-w-x |
2021-01-27 | Avoid some redundant GL calls (#1958) | gdkchan |
2020-10-12 | Fix error when dual source blend is used (#1610) | gdkchan |
2020-05-24 | Remember bound framebuffer to avoid glGetInteger use. (#1273) | riperiperi |
2020-05-23 | Spanify Graphics Abstraction Layer (#1226) | gdkchan |
2020-03-29 | Workaround for AMD and Intel view format bug (#1050) | gdkchan |
2020-01-09 | Support copy of slices to 3D textures, remove old 3D render target layered re... | gdk |
2020-01-09 | Initial work | gdk |