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AgeCommit message (Expand)Author
2020-08-14Add missing depth-color conversions in CopyTexture (#1474)mageven
2020-08-13Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473)LDj3SNuD
2020-08-06Silence several build warnings (#1428)gdkchan
2020-08-04Improved Logger (#1292)mageven
2020-08-03Implement a Macro JIT (#1445)gdkchan
2020-07-29Fix shader regression on Intel iGPUs by reverting layout changes (#1425)gdkchan
2020-07-28Implement alpha test using legacy functions (#1426)gdkchan
2020-07-26Use polygon offset clamp if supported (#1429)gdkchan
2020-07-25Remove GPU MemoryAccessor (#1423)gdkchan
2020-07-23New GPFifo and fast guest constant buffer updates (#1400)gdkchan
2020-07-20GL: Implement more Point parameters (#1399)mageven
2020-07-15Force TFB rebind after buffer modifications (#1392)gdkchan
2020-07-15Initial transform feedback support (#1370)gdkchan
2020-07-13Fix depth stencil formats copy by matching equivalent color formats (#1198)gdkchan
2020-07-12New NVDEC and VIC implementation (#1384)gdkchan
2020-07-10Implement Logical Operation registers and functionality (#1380)riperiperi
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-07-04Fix compilation warnings and use new LibHac APIs for executable loading (#1350)Mary
2020-07-04Fix buffer to 3D texture copy (#1354)gdkchan
2020-07-04Support inline index buffer data (#1351)gdkchan
2020-07-04Fix compute restore of previous shader state (#1352)gdkchan
2020-07-04Call syncpoint expiration callback outside of the lock (#1349)gdkchan
2020-06-22Fix regression caused by wrong SB descriptor offset (#1316)gdkchan
2020-06-16Add Profiled Persistent Translation Cache. (#769)LDj3SNuD
2020-06-13Optimize texture format conversion, and MethodCopyBuffer (#1274)riperiperi
2020-05-29Implement FIFO semaphore (#1286)gdkchan
2020-05-29Add new depth-stencil formats (#1284)gdkchan
2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
2020-05-27Support separate textures and samplers (#1216)gdkchan
2020-05-27Omit image format if possible, and fix BA bit (#1280)gdkchan
2020-05-23Spanify Graphics Abstraction Layer (#1226)gdkchan
2020-05-06Refactor shader GPU state and memory access (#1203)gdkchan
2020-05-04Implement Counter Queue and Partial Host Conditional Rendering (#1167)riperiperi
2020-05-04Upgrade projects to C#8 (#1193)Ac_K
2020-05-04Implement user-defined clipping on GL state pipeline (#1118)mageven
2020-05-04Implement a new physical memory manager and replace DeviceMemory (#856)gdkchan
2020-05-03Use correct swizzle on depth-stencil textures (#1196)gdkchan
2020-05-03Remove buffer invalidation (#1194)gdkchan
2020-05-02nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1...Thog
2020-04-30Fix depth clamp enable bit, unit scale for polygon offset. (#1178)riperiperi
2020-04-27Fix shadow RAM affecting MME methods (#1168)gdkchan
2020-04-25Fix building of previous commitThog
2020-04-25Fix MME shadow RAM implementation (#1051)gdkchan
2020-04-25Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)gdkchan
2020-04-25Implement texture buffers (#1152)gdkchan
2020-04-25Implement Constant Color blends (#1119)mageven
2020-04-22Initial conditional rendering support (#1012)gdkchan
2020-04-22Update .NET Core to 3.1, and update NuGet Packages (#1121)Michael Kuklinski
2020-04-22SurfaceFlinger v2 (#981)Thog
2020-04-22Implement SULD shader instruction (#1117)gdkchan