Age | Commit message (Expand) | Author |
2020-08-14 | Add missing depth-color conversions in CopyTexture (#1474) | mageven |
2020-08-13 | Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473) | LDj3SNuD |
2020-08-06 | Silence several build warnings (#1428) | gdkchan |
2020-08-04 | Improved Logger (#1292) | mageven |
2020-08-03 | Implement a Macro JIT (#1445) | gdkchan |
2020-07-29 | Fix shader regression on Intel iGPUs by reverting layout changes (#1425) | gdkchan |
2020-07-28 | Implement alpha test using legacy functions (#1426) | gdkchan |
2020-07-26 | Use polygon offset clamp if supported (#1429) | gdkchan |
2020-07-25 | Remove GPU MemoryAccessor (#1423) | gdkchan |
2020-07-23 | New GPFifo and fast guest constant buffer updates (#1400) | gdkchan |
2020-07-20 | GL: Implement more Point parameters (#1399) | mageven |
2020-07-15 | Force TFB rebind after buffer modifications (#1392) | gdkchan |
2020-07-15 | Initial transform feedback support (#1370) | gdkchan |
2020-07-13 | Fix depth stencil formats copy by matching equivalent color formats (#1198) | gdkchan |
2020-07-12 | New NVDEC and VIC implementation (#1384) | gdkchan |
2020-07-10 | Implement Logical Operation registers and functionality (#1380) | riperiperi |
2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |
2020-07-04 | Fix compilation warnings and use new LibHac APIs for executable loading (#1350) | Mary |
2020-07-04 | Fix buffer to 3D texture copy (#1354) | gdkchan |
2020-07-04 | Support inline index buffer data (#1351) | gdkchan |
2020-07-04 | Fix compute restore of previous shader state (#1352) | gdkchan |
2020-07-04 | Call syncpoint expiration callback outside of the lock (#1349) | gdkchan |
2020-06-22 | Fix regression caused by wrong SB descriptor offset (#1316) | gdkchan |
2020-06-16 | Add Profiled Persistent Translation Cache. (#769) | LDj3SNuD |
2020-06-13 | Optimize texture format conversion, and MethodCopyBuffer (#1274) | riperiperi |
2020-05-29 | Implement FIFO semaphore (#1286) | gdkchan |
2020-05-29 | Add new depth-stencil formats (#1284) | gdkchan |
2020-05-28 | Fix wrong face culling once and for all (#1277) | gdkchan |
2020-05-27 | Support separate textures and samplers (#1216) | gdkchan |
2020-05-27 | Omit image format if possible, and fix BA bit (#1280) | gdkchan |
2020-05-23 | Spanify Graphics Abstraction Layer (#1226) | gdkchan |
2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan |
2020-05-04 | Implement Counter Queue and Partial Host Conditional Rendering (#1167) | riperiperi |
2020-05-04 | Upgrade projects to C#8 (#1193) | Ac_K |
2020-05-04 | Implement user-defined clipping on GL state pipeline (#1118) | mageven |
2020-05-04 | Implement a new physical memory manager and replace DeviceMemory (#856) | gdkchan |
2020-05-03 | Use correct swizzle on depth-stencil textures (#1196) | gdkchan |
2020-05-03 | Remove buffer invalidation (#1194) | gdkchan |
2020-05-02 | nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1... | Thog |
2020-04-30 | Fix depth clamp enable bit, unit scale for polygon offset. (#1178) | riperiperi |
2020-04-27 | Fix shadow RAM affecting MME methods (#1168) | gdkchan |
2020-04-25 | Fix building of previous commit | Thog |
2020-04-25 | Fix MME shadow RAM implementation (#1051) | gdkchan |
2020-04-25 | Fix texture level offset/size calculation when sparse tile width is > 1 (#1142) | gdkchan |
2020-04-25 | Implement texture buffers (#1152) | gdkchan |
2020-04-25 | Implement Constant Color blends (#1119) | mageven |
2020-04-22 | Initial conditional rendering support (#1012) | gdkchan |
2020-04-22 | Update .NET Core to 3.1, and update NuGet Packages (#1121) | Michael Kuklinski |
2020-04-22 | SurfaceFlinger v2 (#981) | Thog |
2020-04-22 | Implement SULD shader instruction (#1117) | gdkchan |