Age | Commit message (Expand) | Author |
2020-06-16 | Add Profiled Persistent Translation Cache. (#769) | LDj3SNuD |
2020-06-13 | Optimize texture format conversion, and MethodCopyBuffer (#1274) | riperiperi |
2020-05-29 | Implement FIFO semaphore (#1286) | gdkchan |
2020-05-29 | Add new depth-stencil formats (#1284) | gdkchan |
2020-05-28 | Fix wrong face culling once and for all (#1277) | gdkchan |
2020-05-27 | Support separate textures and samplers (#1216) | gdkchan |
2020-05-27 | Omit image format if possible, and fix BA bit (#1280) | gdkchan |
2020-05-23 | Spanify Graphics Abstraction Layer (#1226) | gdkchan |
2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan |
2020-05-04 | Implement Counter Queue and Partial Host Conditional Rendering (#1167) | riperiperi |
2020-05-04 | Upgrade projects to C#8 (#1193) | Ac_K |
2020-05-04 | Implement user-defined clipping on GL state pipeline (#1118) | mageven |
2020-05-04 | Implement a new physical memory manager and replace DeviceMemory (#856) | gdkchan |
2020-05-03 | Use correct swizzle on depth-stencil textures (#1196) | gdkchan |
2020-05-03 | Remove buffer invalidation (#1194) | gdkchan |
2020-05-02 | nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1... | Thog |
2020-04-30 | Fix depth clamp enable bit, unit scale for polygon offset. (#1178) | riperiperi |
2020-04-27 | Fix shadow RAM affecting MME methods (#1168) | gdkchan |
2020-04-25 | Fix building of previous commit | Thog |
2020-04-25 | Fix MME shadow RAM implementation (#1051) | gdkchan |
2020-04-25 | Fix texture level offset/size calculation when sparse tile width is > 1 (#1142) | gdkchan |
2020-04-25 | Implement texture buffers (#1152) | gdkchan |
2020-04-25 | Implement Constant Color blends (#1119) | mageven |
2020-04-22 | Initial conditional rendering support (#1012) | gdkchan |
2020-04-22 | Update .NET Core to 3.1, and update NuGet Packages (#1121) | Michael Kuklinski |
2020-04-22 | SurfaceFlinger v2 (#981) | Thog |
2020-04-22 | Implement SULD shader instruction (#1117) | gdkchan |
2020-04-21 | Suppress warnings from fields never used or never assigned (CS0169 and CS0649... | Cristallix |
2020-04-20 | Report more realistic GPU timestamps when FastGpuTime is enabled (#1139) | gdkchan |
2020-04-19 | Implement GPU syncpoints (#980) | Thog |
2020-04-17 | Implement Depth Clamping (#1120) | mageven |
2020-04-16 | Fix oversight in depth range initialization from PR #1093 (#1112) | mageven |
2020-04-07 | Simple GPU fixes (#1093) | mageven |
2020-04-02 | Remove output interpolation qualifier (#1070) | gdkchan |
2020-03-31 | Make max anisotropy configurable (#1043) | Xpl0itR |
2020-03-30 | Support constant attributes (with a value of zero) (#1066) | gdkchan |
2020-03-29 | Implement GPU scissors (#1058) | gdkchan |
2020-03-20 | Support partial invalidation on texture access (#1000) | gdkchan |
2020-03-13 | Implement MME shadow RAM (#987) | gdkchan |
2020-02-11 | Support compute uniform buffers emulated with global memory (#924) | gdkchan |
2020-02-07 | Only enumerate cached textures that are modified when flushing. (#918) | riperiperi |
2020-02-03 | Compare shader code using a span instead of individual reads. (#917) | riperiperi |
2020-02-02 | Use correct shader local memory size instead of a hardcoded size (#914) | gdkchan |
2020-02-02 | Support configurable point size (#916) | gdkchan |
2020-01-22 | Ignore exit flag on branch delay slot (#899) | gdkchan |
2020-01-21 | Keep the GUI alive when closing a game (#888) | Thog |
2020-01-17 | Add sampler border color support on the GPU (#893) | gdkchan |
2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan |
2020-01-13 | Replace glFinish with barrier for WaitForIdle (#878) | gdkchan |
2020-01-12 | MapBufferEx: take page size into account (#873) | Thog |