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AgeCommit message (Expand)Author
2020-06-16Add Profiled Persistent Translation Cache. (#769)LDj3SNuD
2020-06-13Optimize texture format conversion, and MethodCopyBuffer (#1274)riperiperi
2020-05-29Implement FIFO semaphore (#1286)gdkchan
2020-05-29Add new depth-stencil formats (#1284)gdkchan
2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
2020-05-27Support separate textures and samplers (#1216)gdkchan
2020-05-27Omit image format if possible, and fix BA bit (#1280)gdkchan
2020-05-23Spanify Graphics Abstraction Layer (#1226)gdkchan
2020-05-06Refactor shader GPU state and memory access (#1203)gdkchan
2020-05-04Implement Counter Queue and Partial Host Conditional Rendering (#1167)riperiperi
2020-05-04Upgrade projects to C#8 (#1193)Ac_K
2020-05-04Implement user-defined clipping on GL state pipeline (#1118)mageven
2020-05-04Implement a new physical memory manager and replace DeviceMemory (#856)gdkchan
2020-05-03Use correct swizzle on depth-stencil textures (#1196)gdkchan
2020-05-03Remove buffer invalidation (#1194)gdkchan
2020-05-02nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1...Thog
2020-04-30Fix depth clamp enable bit, unit scale for polygon offset. (#1178)riperiperi
2020-04-27Fix shadow RAM affecting MME methods (#1168)gdkchan
2020-04-25Fix building of previous commitThog
2020-04-25Fix MME shadow RAM implementation (#1051)gdkchan
2020-04-25Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)gdkchan
2020-04-25Implement texture buffers (#1152)gdkchan
2020-04-25Implement Constant Color blends (#1119)mageven
2020-04-22Initial conditional rendering support (#1012)gdkchan
2020-04-22Update .NET Core to 3.1, and update NuGet Packages (#1121)Michael Kuklinski
2020-04-22SurfaceFlinger v2 (#981)Thog
2020-04-22Implement SULD shader instruction (#1117)gdkchan
2020-04-21Suppress warnings from fields never used or never assigned (CS0169 and CS0649...Cristallix
2020-04-20Report more realistic GPU timestamps when FastGpuTime is enabled (#1139)gdkchan
2020-04-19Implement GPU syncpoints (#980)Thog
2020-04-17Implement Depth Clamping (#1120)mageven
2020-04-16Fix oversight in depth range initialization from PR #1093 (#1112)mageven
2020-04-07Simple GPU fixes (#1093)mageven
2020-04-02Remove output interpolation qualifier (#1070)gdkchan
2020-03-31Make max anisotropy configurable (#1043)Xpl0itR
2020-03-30Support constant attributes (with a value of zero) (#1066)gdkchan
2020-03-29Implement GPU scissors (#1058)gdkchan
2020-03-20Support partial invalidation on texture access (#1000)gdkchan
2020-03-13Implement MME shadow RAM (#987)gdkchan
2020-02-11Support compute uniform buffers emulated with global memory (#924)gdkchan
2020-02-07Only enumerate cached textures that are modified when flushing. (#918)riperiperi
2020-02-03Compare shader code using a span instead of individual reads. (#917)riperiperi
2020-02-02Use correct shader local memory size instead of a hardcoded size (#914)gdkchan
2020-02-02Support configurable point size (#916)gdkchan
2020-01-22Ignore exit flag on branch delay slot (#899)gdkchan
2020-01-21Keep the GUI alive when closing a game (#888)Thog
2020-01-17Add sampler border color support on the GPU (#893)gdkchan
2020-01-13Add a GetSpan method to the memory manager and use it on GPU (#877)gdkchan
2020-01-13Replace glFinish with barrier for WaitForIdle (#878)gdkchan
2020-01-12MapBufferEx: take page size into account (#873)Thog