Age | Commit message (Expand) | Author |
2021-02-08 | Simplify handling of shader vertex A (#1999) | gdkchan |
2021-02-08 | Implement ETC2 (RGB) texture format (#2000) | gdkchan |
2021-02-01 | Do not flush multisample textures (#1973) | gdkchan |
2021-01-29 | Implement geometry shader passthrough (#1961) | gdkchan |
2021-01-29 | Use a descriptor cache for faster pool invalidation. (#1977) | riperiperi |
2021-01-28 | Support multiple destination operands on shader IR and shuffle predicates (#1... | gdkchan |
2021-01-27 | Avoid some redundant GL calls (#1958) | gdkchan |
2021-01-27 | Fix conditional rendering without queries (#1965) | gdkchan |
2021-01-26 | Fix compute shader code dumping (#1960) | gdkchan |
2021-01-25 | Allow out of bounds storage buffer access by aligning their sizes (#1870) | gdkchan |
2021-01-23 | Match texture if the physical range is the same (#1934) | gdkchan |
2021-01-19 | Enable parallel ASTC decoding by default (#1930) | gdkchan |
2021-01-19 | Fix out of range exception when a invalid base lod is used (#1931) | gdkchan |
2021-01-17 | Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) | riperiperi |
2021-01-17 | Support for resources on non-contiguous GPU memory regions (#1905) | gdkchan |
2021-01-15 | Fix mipmap base level being ignored for sampled textures and images (#1911) | gdkchan |
2021-01-14 | Fix shader LOP3 predicate write condition (#1910) | gdkchan |
2021-01-13 | Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG wit... | gdkchan |
2021-01-13 | Implement clear buffer (fast path) (#1902) | gdkchan |
2021-01-10 | Fix compute reserved constant buffer updates (#1892) | gdkchan |
2021-01-10 | Fix remap when handle is 0 (#1882) | gdkchan |
2021-01-08 | Support conditional on BRK and SYNC shader instructions (#1878) | gdkchan |
2021-01-05 | gpu: Implement missing texture formats (#1867) | Ac_K |
2020-12-17 | Interrupt GPU command processing when a frame's fence is reached. (#1741) | riperiperi |
2020-12-13 | salieri: Support read-only mode if archive is already opened (#1807) | Mary |
2020-12-11 | GPU: Improve unnecessary return value in Map function. (#1799) | sharmander |
2020-12-09 | GPU - Improve Memory Allocation (#1722) | sharmander |
2020-12-03 | Extract texture Target from Info for quick access (#1774) | riperiperi |
2020-12-03 | Cache delegate for QueryModified, use regular multi handle. (#1771) | riperiperi |
2020-12-02 | IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special h... | gdkchan |
2020-12-02 | Implement Force Early Z Register (#1755) | riperiperi |
2020-12-01 | salieri: Fix missing guest GPU accessor missing on hashes (#1759) | Mary |
2020-11-27 | Prefer truly perfect texture matches over fomat aliased ones (#1754) | riperiperi |
2020-11-27 | Blacklist very textures with a very small width or height from scaling (#1753) | riperiperi |
2020-11-21 | salieri: remove a wrong debug assert (#1740) | Mary |
2020-11-20 | Allow copy destination to have a different scale from source (#1711) | riperiperi |
2020-11-18 | Do not perform layout conversion on buffer texture flushes (#1729) | gdkchan |
2020-11-17 | Fix buffer to texture copy with remap enabled (#1721) | gdkchan |
2020-11-17 | shader cache: Fix Linux boot issues (#1709) | Mary |
2020-11-17 | shader cache: Fix possible race causing crashes on manifest at startup (#1718) | Mary |
2020-11-17 | shader cache: Fix invalid virtual address clean up (#1717) | Mary |
2020-11-16 | Propagate zeta format properly (#1716) | gdkchan |
2020-11-15 | infra: Migrate to .NET 5 (#1694) | Mary |
2020-11-13 | Use "Screen Scissor" as size hint for render targets (#1703) | riperiperi |
2020-11-13 | Salieri: shader cache (#1701) | Mary |
2020-11-09 | Size hints for copy regions and viewport dimensions to avoid data loss (#1686) | riperiperi |
2020-11-09 | Simplify logic for bindless texture handling (#1667) | gdkchan |
2020-11-08 | Use explicit buffer and texture bindings on shaders (#1666) | gdkchan |
2020-11-07 | Synchronize Rasterizer State before Clear (#1680) | riperiperi |
2020-11-06 | Only report that GPU commands are available when the queue is not empty. (#1656) | riperiperi |