Age | Commit message (Expand) | Author |
2021-02-08 | Simplify handling of shader vertex A (#1999) | gdkchan |
2021-01-29 | Implement geometry shader passthrough (#1961) | gdkchan |
2021-01-28 | Support multiple destination operands on shader IR and shuffle predicates (#1... | gdkchan |
2021-01-26 | Fix compute shader code dumping (#1960) | gdkchan |
2021-01-17 | Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) | riperiperi |
2021-01-14 | Fix shader LOP3 predicate write condition (#1910) | gdkchan |
2021-01-13 | Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG wit... | gdkchan |
2021-01-08 | Support conditional on BRK and SYNC shader instructions (#1878) | gdkchan |
2020-12-13 | salieri: Support read-only mode if archive is already opened (#1807) | Mary |
2020-12-02 | Implement Force Early Z Register (#1755) | riperiperi |
2020-12-01 | salieri: Fix missing guest GPU accessor missing on hashes (#1759) | Mary |
2020-11-21 | salieri: remove a wrong debug assert (#1740) | Mary |
2020-11-17 | shader cache: Fix possible race causing crashes on manifest at startup (#1718) | Mary |
2020-11-17 | shader cache: Fix invalid virtual address clean up (#1717) | Mary |
2020-11-13 | Salieri: shader cache (#1701) | Mary |
2020-11-08 | Use explicit buffer and texture bindings on shaders (#1666) | gdkchan |
2020-10-20 | Fix image binding format (#1625) | gdkchan |
2020-10-12 | Add support for shader constant buffer slot indexing (#1608) | gdkchan |
2020-10-03 | Improve BRX target detection heuristics (#1591) | gdkchan |
2020-09-24 | Implement small indexed draws and other fixes to make guest Vulkan work (#1558) | gdkchan |
2020-09-19 | Better viewport flipping and depth mode detection method (#1556) | gdkchan |
2020-08-04 | Improved Logger (#1292) | mageven |
2020-07-29 | Fix shader regression on Intel iGPUs by reverting layout changes (#1425) | gdkchan |
2020-07-25 | Remove GPU MemoryAccessor (#1423) | gdkchan |
2020-07-15 | Initial transform feedback support (#1370) | gdkchan |
2020-05-28 | Fix wrong face culling once and for all (#1277) | gdkchan |
2020-05-27 | Omit image format if possible, and fix BA bit (#1280) | gdkchan |
2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan |
2020-04-25 | Implement texture buffers (#1152) | gdkchan |
2020-04-22 | Implement SULD shader instruction (#1117) | gdkchan |
2020-04-21 | Suppress warnings from fields never used or never assigned (CS0169 and CS0649... | Cristallix |
2020-04-02 | Remove output interpolation qualifier (#1070) | gdkchan |
2020-02-03 | Compare shader code using a span instead of individual reads. (#917) | riperiperi |
2020-02-02 | Use correct shader local memory size instead of a hardcoded size (#914) | gdkchan |
2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan |
2020-01-09 | Address PR feedback | gdkchan |
2020-01-09 | Fix some shader disposal issues | gdkchan |
2020-01-09 | Address PR feedback | gdkchan |
2020-01-09 | Remove more unused code | gdkchan |
2020-01-09 | GPU resource disposal | gdkchan |
2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Shader | gdkchan |
2020-01-09 | Some code cleanup | gdkchan |
2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan |
2020-01-09 | Support non-constant texture offsets on non-NVIDIA gpus | gdkchan |
2020-01-09 | Use correct shared memory size (in words, not bytes) | gdkchan |
2020-01-09 | Use dispatch params shared memory size when available | gdkchan |
2020-01-09 | Use maximum shared memory size supported by hardware | gdkchan |
2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan |
2020-01-09 | Add a pass to turn global memory access into storage access, and do all stora... | gdk |
2020-01-09 | Fix shader code comparison method | gdk |