Age | Commit message (Expand) | Author |
2023-02-25 | Move gl_Layer to vertex shader if geometry is not supported (#4368)1.1.639 | gdkchan |
2022-12-05 | Make structs readonly when applicable (#4002)1.1.426 | Andrey Sukharev |
2022-12-04 | GPU: Use lazy checks for specialization state (#4004)1.1.419 | riperiperi |
2022-11-18 | Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...1.1.364 | gdkchan |
2022-11-17 | GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)1.1.355 | riperiperi |
2022-11-16 | Implement HLE macro for DrawElementsIndirect (#3748)1.1.345 | gdkchan |
2022-07-31 | Vulkan backend (#2518)1.1.200 | gdkchan |
2022-06-17 | Optimize Texture Binding and Shader Specialization Checks (#3399)1.1.149 | riperiperi |
2022-05-12 | Implement Viewport Transform Disable (#3328)1.1.120 | riperiperi |
2022-04-10 | New shader cache implementation (#3194)1.1.101 | gdkchan |
2022-04-08 | Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...1.1.99 | gdkchan |
2022-04-08 | Lop3Expression: Optimize expressions (#3184)1.1.97 | merry |
2022-03-06 | Only initialize shader outputs that are actually used on the next stage (#3054)1.1.61 | gdkchan |
2022-02-22 | Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)1.1.47 | Berkan Diler |
2022-02-18 | Prefer texture over textureSize for sampler type (#3132)1.1.43 | gdkchan |
2022-02-16 | Do not allow render targets not explicitly written by the fragment shader to ...1.1.31 | gdkchan |
2022-02-11 | Fix missing geometry shader passthrough inputs (#3106)1.1.25 | gdkchan |
2022-01-21 | Stop using glTransformFeedbackVaryings and use explicit layout on the shader ... | gdkchan |
2022-01-10 | Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#... | gdkchan |
2022-01-08 | Add support for render scale to vertex stage. (#2763) | riperiperi |
2021-12-08 | Fix SUATOM and other texture shader instructions with RZ dest (#2885) | gdkchan |
2021-12-08 | Implement remaining shader double-precision instructions (#2845) | gdkchan |
2021-12-05 | Fix FLO.SH shader instruction with a input of 0 (#2876) | gdkchan |
2021-11-08 | Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) | gdkchan |
2021-11-08 | Fix bindless/global memory elimination with inverted predicates (#2826) | gdkchan |
2021-11-08 | Fix InvocationInfo on geometry shader and bindless default integer const (#2822) | gdkchan |
2021-10-28 | Add support for fragment shader interlock (#2768) | gdkchan |
2021-10-18 | Fix shader 8-bit and 16-bit STS/STG (#2741) | gdkchan |
2021-10-18 | Another workaround for NVIDIA driver 496.13 shader bug (#2750) | riperiperi |
2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
2021-10-17 | Implement SHF (funnel shift) shader instruction (#2702) | gdkchan |
2021-10-12 | Rewrite shader decoding stage (#2698) | gdkchan |
2021-09-29 | Only make render target 2D textures layered if needed (#2646) | gdkchan |
2021-09-19 | Use shader subgroup extensions if shader ballot is not supported (#2627) | gdkchan |
2021-09-02 | Fix TXQ for 3D textures. (#2613) | riperiperi |
2021-08-31 | Implement Shader Instructions SUATOM and SURED (#2090) | riperiperi |
2021-08-30 | Fix out-of-bounds shader thread shuffle (#2605) | gdkchan |
2021-08-27 | Initial support for shader attribute indexing (#2546) | gdkchan |
2021-08-27 | Add a Multithreading layer for the GAL, multi-thread shader compilation at ru... | riperiperi |
2021-08-12 | Fix size of cached compute shaders (#2548) | gdkchan |
2021-08-11 | Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542) | gdkchan |
2021-08-11 | Workaround for Intel FrontFacing built-in variable bug (#2540) | gdkchan |
2021-08-11 | Make sure attributes used on subsequent shader stages are initialized (#2538) | gdkchan |
2021-08-11 | Replace BGRA and scale uniforms with a uniform block (#2496) | gdkchan |
2021-08-11 | Use a new approach for shader BRX targets (#2532) | gdkchan |
2021-07-12 | Fix shader compilation on shaders that uses rectangle textures (#2471) | gdkchan |
2021-07-11 | Separate GPU engines (part 2/2) (#2440) | gdkchan |
2021-07-09 | Unscale textureSize when resolution scaling is used (#2441) | gdkchan |
2021-07-07 | Separate GPU engines and make state follow official docs (part 1/2) (#2422) | gdkchan |
2021-07-06 | Allow shader language and target API to be specified on the shader translator... | gdkchan |