Age | Commit message (Expand) | Author |
2023-02-25 | Move gl_Layer to vertex shader if geometry is not supported (#4368)1.1.639 | gdkchan |
2023-02-05 | Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)1.1.600 | gdkchan |
2023-01-23 | SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336)1.1.593 | gdkchan |
2023-01-21 | Implement CSET and CSETP shader instructions (#4318)1.1.583 | gdkchan |
2023-01-13 | Vulkan: Add workarounds for MoltenVK (#4202)1.1.549 | riperiperi |
2022-12-29 | Use vector outputs for texture operations (#3939)1.1.499 | gdkchan |
2022-12-15 | Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124)1.1.471 | gdkchan |
2022-12-14 | Remove Half Conversion (#4106)1.1.470 | Isaac Marovitz |
2022-12-08 | Fix shader FSWZADD instruction (#4069)1.1.451 | gdkchan |
2022-12-08 | Shader: Implement PrimitiveID (#4067)1.1.450 | gdkchan |
2022-12-06 | Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)1.1.440 | riperiperi |
2022-12-06 | Fix storage buffer access when match fails (#4037)1.1.434 | gdkchan |
2022-12-06 | Fix shaders with global memory access from unknown locations (#4029)1.1.430 | gdkchan |
2022-12-05 | Restrict shader storage buffer search when match fails (#4011)1.1.427 | gdkchan |
2022-12-05 | Make structs readonly when applicable (#4002)1.1.426 | Andrey Sukharev |
2022-12-04 | Allow SNorm buffer texture formats on Vulkan (#3957)1.1.421 | gdkchan |
2022-11-30 | Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote e...1.1.401 | gdkchan |
2022-11-25 | Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)1.1.387 | riperiperi |
2022-11-19 | Fix shader cache on Vulkan when geometry shaders are inserted (#3868)1.1.365 | gdkchan |
2022-11-18 | Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...1.1.364 | gdkchan |
2022-11-18 | SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)1.1.356 | riperiperi |
2022-11-17 | GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)1.1.355 | riperiperi |
2022-11-16 | Implement HLE macro for DrawElementsIndirect (#3748)1.1.345 | gdkchan |
2022-11-12 | Use vector transform feedback outputs if possible (#3832)1.1.342 | gdkchan |
2022-11-11 | Fix VertexId and InstanceId on Vulkan (#3833)1.1.341 | gdkchan |
2022-10-29 | SPIR-V: Fix tessellation control shader output types (#3807)1.1.332 | gdkchan |
2022-10-21 | Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3...1.1.321 | gdkchan |
2022-10-15 | Improve shader BRX instruction code generation (#3759)1.1.301 | gdkchan |
2022-10-03 | Fix shader SULD (bindless) instruction using wrong register as handle (#3732)1.1.293 | gdkchan |
2022-10-01 | Fix incorrect tessellation inputs/outputs (#3728)1.1.283 | gdkchan |
2022-09-13 | Fix bindless 1D textures having a buffer type on the shader (#3697)1.1.267 | gdkchan |
2022-09-10 | Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)1.1.259 | gdkchan |
2022-09-07 | Transform shader LDC into constant buffer access if offset is constant (#3672)1.1.251 | gdkchan |
2022-08-20 | Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)1.1.226 | gdkchan |
2022-08-18 | Removed unused usings. (#3593)1.1.223 | Nicholas Rodine |
2022-08-03 | Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540)1.1.206 | riperiperi |
2022-08-02 | Fix geometry shader passthrough fallback being used when feature is supported...1.1.203 | gdkchan |
2022-08-02 | SPIR-V: Initialize undefined variables with 0 (#3526)1.1.202 | riperiperi |
2022-07-31 | Vulkan backend (#2518)1.1.200 | gdkchan |
2022-07-24 | Add support for conditional (with CC) shader Exit instructions (#3470)1.1.190 | gdkchan |
2022-07-23 | Fix decoding of block after shader BRA.CC instructions without predicate (#3472)1.1.184 | gdkchan |
2022-07-23 | Avoid adding shader buffer descriptors for constant buffers that are not used...1.1.183 | gdkchan |
2022-07-12 | Propagate Shader phi nodes with the same source value from all blocks (#3457)1.1.175 | gdkchan |
2022-07-05 | Add support for alpha to coverage dithering (#3069)1.1.164 | gdkchan |
2022-07-02 | Bindless elimination for constant sampler handle (#3424)1.1.161 | gdkchan |
2022-05-12 | Implement Viewport Transform Disable (#3328)1.1.120 | riperiperi |
2022-04-10 | New shader cache implementation (#3194)1.1.101 | gdkchan |