Age | Commit message (Expand) | Author |
2021-01-25 | Allow out of bounds storage buffer access by aligning their sizes (#1870) | gdkchan |
2021-01-23 | Match texture if the physical range is the same (#1934) | gdkchan |
2021-01-17 | Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) | riperiperi |
2021-01-17 | Support for resources on non-contiguous GPU memory regions (#1905) | gdkchan |
2021-01-13 | Implement clear buffer (fast path) (#1902) | gdkchan |
2021-01-10 | Fix remap when handle is 0 (#1882) | gdkchan |
2020-12-11 | GPU: Improve unnecessary return value in Map function. (#1799) | sharmander |
2020-12-09 | GPU - Improve Memory Allocation (#1722) | sharmander |
2020-12-03 | Cache delegate for QueryModified, use regular multi handle. (#1771) | riperiperi |
2020-12-02 | IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special h... | gdkchan |
2020-11-08 | Use explicit buffer and texture bindings on shaders (#1666) | gdkchan |
2020-10-25 | Fix transform feedback errors caused by host pause/resume and multiple uses (... | gdkchan |
2020-10-16 | Memory Read/Write Tracking using Region Handles (#1272) | riperiperi |
2020-10-12 | Add support for shader constant buffer slot indexing (#1608) | gdkchan |
2020-10-03 | Improve BRX target detection heuristics (#1591) | gdkchan |
2020-09-10 | Texture/Buffer Memory Management Improvements (#1408) | riperiperi |
2020-07-25 | Remove GPU MemoryAccessor (#1423) | gdkchan |
2020-07-15 | Force TFB rebind after buffer modifications (#1392) | gdkchan |
2020-07-15 | Initial transform feedback support (#1370) | gdkchan |
2020-07-12 | New NVDEC and VIC implementation (#1384) | gdkchan |
2020-07-04 | Support inline index buffer data (#1351) | gdkchan |
2020-05-27 | Support separate textures and samplers (#1216) | gdkchan |
2020-05-23 | Spanify Graphics Abstraction Layer (#1226) | gdkchan |
2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan |
2020-05-04 | Implement Counter Queue and Partial Host Conditional Rendering (#1167) | riperiperi |
2020-05-04 | Implement a new physical memory manager and replace DeviceMemory (#856) | gdkchan |
2020-05-03 | Remove buffer invalidation (#1194) | gdkchan |
2020-04-25 | Implement texture buffers (#1152) | gdkchan |
2020-04-22 | Initial conditional rendering support (#1012) | gdkchan |
2020-02-03 | Compare shader code using a span instead of individual reads. (#917) | riperiperi |
2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan |
2020-01-12 | MapBufferEx: take page size into account (#873) | Thog |
2020-01-09 | Fix some spelling mistakes | gdkchan |
2020-01-09 | Address PR feedback | gdkchan |
2020-01-09 | Re-add NVDEC project (not integrated) | gdkchan |
2020-01-09 | More code cleanup | gdkchan |
2020-01-09 | GPU resource disposal | gdkchan |
2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Shader | gdkchan |
2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Memory | gdkchan |
2020-01-09 | Some code cleanup | gdkchan |
2020-01-09 | Initialize GPU physical memory accessor from KProcess, to allow homebrew that... | gdkchan |
2020-01-09 | Add a pass to turn global memory access into storage access, and do all stora... | gdk |
2020-01-09 | Optimize RangeList by not doing an allocation on every call to the Find methods | gdk |
2020-01-09 | Improved and simplified window texture presentation | gdk |
2020-01-09 | Small optimizations on texture and sampler pool invalidation | gdk |
2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing t... | gdk |
2020-01-09 | Use a more efficient range list on the buffer manager | gdk |
2020-01-09 | Flush buffers on copies | gdk |
2020-01-09 | Add per-source type memory change tracking, simplified state change tracking,... | gdk |
2020-01-09 | Initial support for image stores, support texture sample on compute | gdk |