Age | Commit message (Expand) | Author |
2023-02-16 | Clear CPU side data on GPU buffer clears (#4125)1.1.624 | gdkchan |
2023-01-17 | Implement support for page sizes > 4KB (#4252)1.1.568 | gdkchan |
2022-11-24 | GPU: Don't trigger uploads for redundant buffer updates (#3828)1.1.382 | riperiperi |
2022-04-10 | New shader cache implementation (#3194)1.1.101 | gdkchan |
2022-03-23 | Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)1.1.84 | gdkchan |
2022-02-22 | Allow textures to have their data partially mapped (#2629)1.1.52 | gdkchan |
2022-01-09 | Texture Sync, incompatible overlap handling, data flush improvements. (#2971) | riperiperi |
2021-09-29 | Replace CacheResourceWrite with more general "precise" write (#2684) | riperiperi |
2021-09-19 | Fast path for Inline2Memory buffer write that skips write tracking (#2624) | riperiperi |
2021-08-29 | Handle indirect draw counts with non-zero draw starts properly (#2593) | gdkchan |
2021-07-19 | Return mapped buffer pointer directly for flush, WriteableRegion for textures... | riperiperi |
2021-06-29 | Initial support for separate GPU address spaces (#2394) | gdkchan |
2021-06-24 | Inherit buffer tracking handles rather than recreating on resize (#2330) | riperiperi |
2021-05-24 | POWER - Performance Optimizations With Extensive Ramifications (#2286) | riperiperi |
2021-01-17 | Support for resources on non-contiguous GPU memory regions (#1905) | gdkchan |
2020-12-02 | IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special h... | gdkchan |
2020-10-16 | Memory Read/Write Tracking using Region Handles (#1272) | riperiperi |
2020-09-10 | Texture/Buffer Memory Management Improvements (#1408) | riperiperi |
2020-07-12 | New NVDEC and VIC implementation (#1384) | gdkchan |
2020-05-27 | Support separate textures and samplers (#1216) | gdkchan |
2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan |
2020-05-04 | Implement a new physical memory manager and replace DeviceMemory (#856) | gdkchan |
2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan |
2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Shader | gdkchan |
2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Memory | gdkchan |
2020-01-09 | Initialize GPU physical memory accessor from KProcess, to allow homebrew that... | gdkchan |