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path: root/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
AgeCommit message (Expand)Author
2022-12-26GPU: Add fallback when 16-bit formats are not supported (#4108)1.1.492riperiperi
2022-12-21Implement a software ETC2 texture decoder (#4121)1.1.488gdkchan
2022-11-02Vulkan: Implement multisample <-> non-multisample copies and depth-stencil re...1.1.337gdkchan
2022-07-31Vulkan backend (#2518)1.1.200gdkchan
2022-06-05Copy dependency for multisample and non-multisample textures (#3382)1.1.139gdkchan
2022-03-15Implement S8D24 texture format and tweak depth range detection (#2458)1.1.74gdkchan
2022-01-22Add support for BC1/2/3 decompression (for 3D textures) (#2987)1.1.4gdkchan
2022-01-09Texture Sync, incompatible overlap handling, data flush improvements. (#2971)riperiperi
2021-12-30Add support for the R4G4 texture format (#2956)gdkchan
2021-05-24Compare aligned size for largest mip level when considering sampler resize (#...riperiperi
2021-03-19Improve linear texture compatibility rules (#2099)riperiperi
2021-03-02Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)riperiperi
2020-11-27Prefer truly perfect texture matches over fomat aliased ones (#1754)riperiperi
2020-11-06Do not align sizes for buffer texture targets. (#1671)riperiperi
2020-11-05Separate zeta from color formats (#1647)gdkchan
2020-11-01Support 3D BC4 and BC5 compressed textures (#1655)gdkchan
2020-09-11Allow swizzles to match with "undefined" components (#1538)riperiperi
2020-09-10Texture/Buffer Memory Management Improvements (#1408)riperiperi
2020-09-01Fix regression on texture compatibility match checks (#1521)gdkchan
2020-08-31Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (...sharmander
2020-01-09Fix missing S8 format on texture compatibility checkgdkchan
2020-01-09Add XML documentation to Ryujinx.Graphics.Gpu.Imagegdkchan
2020-01-09Initial workgdk