Age | Commit message (Expand) | Author |
2020-04-30 | Fix depth clamp enable bit, unit scale for polygon offset. (#1178) | riperiperi |
2020-04-25 | Implement texture buffers (#1152) | gdkchan |
2020-04-25 | Implement Constant Color blends (#1119) | mageven |
2020-04-22 | Initial conditional rendering support (#1012) | gdkchan |
2020-04-22 | Implement SULD shader instruction (#1117) | gdkchan |
2020-04-21 | Suppress warnings from fields never used or never assigned (CS0169 and CS0649... | Cristallix |
2020-04-20 | Report more realistic GPU timestamps when FastGpuTime is enabled (#1139) | gdkchan |
2020-04-19 | Implement GPU syncpoints (#980) | Thog |
2020-04-17 | Implement Depth Clamping (#1120) | mageven |
2020-04-07 | Simple GPU fixes (#1093) | mageven |
2020-03-30 | Support constant attributes (with a value of zero) (#1066) | gdkchan |
2020-03-29 | Implement GPU scissors (#1058) | gdkchan |
2020-02-11 | Support compute uniform buffers emulated with global memory (#924) | gdkchan |
2020-02-07 | Only enumerate cached textures that are modified when flushing. (#918) | riperiperi |
2020-02-02 | Use correct shader local memory size instead of a hardcoded size (#914) | gdkchan |
2020-02-02 | Support configurable point size (#916) | gdkchan |
2020-01-22 | Ignore exit flag on branch delay slot (#899) | gdkchan |
2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan |
2020-01-09 | Address PR feedback | gdkchan |
2020-01-09 | Fix some shader disposal issues | gdkchan |
2020-01-09 | Fix some spelling mistakes | gdkchan |
2020-01-09 | Address PR feedback | gdkchan |
2020-01-09 | Remove more unused code | gdkchan |
2020-01-09 | GPU resource disposal | gdkchan |
2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Engine | gdkchan |
2020-01-09 | Change GPU errors to debug and reduce log messages | gdkchan |
2020-01-09 | Some code cleanup | gdkchan |
2020-01-09 | Reimplement limited bindless textures support | gdkchan |
2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan |
2020-01-09 | Use correct shared memory size (in words, not bytes) | gdkchan |
2020-01-09 | Ensure a valid shared memory size is used | gdkchan |
2020-01-09 | Use dispatch params shared memory size when available | gdkchan |
2020-01-09 | Fix draw indexed flag not being cleared for instanced draws, also avoid state... | gdkchan |
2020-01-09 | Support depth clip mode and disable shader fast math optimization on NVIDIA a... | gdkchan |
2020-01-09 | Fix wrong maximum id on sampler pool in some cases | gdkchan |
2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan |
2020-01-09 | Initial support for the guest OpenGL driver (NVIDIA and Nouveau) | gdkchan |
2020-01-09 | Improved and simplified window texture presentation | gdk |
2020-01-09 | Correct ordering of compute buffer bind | gdk |
2020-01-09 | Separate sub-channel state | gdk |
2020-01-09 | Invalidate shaders when they are modified | gdk |
2020-01-09 | Fix image units bindings and shader dump in the presence of NOPs | gdk |
2020-01-09 | Add partial support for array of samplers, and add pass to identify them from... | gdk |
2020-01-09 | Support copy of slices to 3D textures, remove old 3D render target layered re... | gdk |
2020-01-09 | Flush buffers on copies | gdk |
2020-01-09 | Add per-source type memory change tracking, simplified state change tracking,... | gdk |
2020-01-09 | Initial support for image stores, support texture sample on compute | gdk |
2020-01-09 | Initial work | gdk |