Age | Commit message (Expand) | Author |
2021-01-27 | Avoid some redundant GL calls (#1958) | gdkchan |
2021-01-27 | Fix conditional rendering without queries (#1965) | gdkchan |
2021-01-17 | Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) | riperiperi |
2021-01-13 | Implement clear buffer (fast path) (#1902) | gdkchan |
2021-01-10 | Fix compute reserved constant buffer updates (#1892) | gdkchan |
2020-12-17 | Interrupt GPU command processing when a frame's fence is reached. (#1741) | riperiperi |
2020-11-20 | Allow copy destination to have a different scale from source (#1711) | riperiperi |
2020-11-17 | Fix buffer to texture copy with remap enabled (#1721) | gdkchan |
2020-11-16 | Propagate zeta format properly (#1716) | gdkchan |
2020-11-13 | Use "Screen Scissor" as size hint for render targets (#1703) | riperiperi |
2020-11-13 | Salieri: shader cache (#1701) | Mary |
2020-11-09 | Size hints for copy regions and viewport dimensions to avoid data loss (#1686) | riperiperi |
2020-11-09 | Simplify logic for bindless texture handling (#1667) | gdkchan |
2020-11-08 | Use explicit buffer and texture bindings on shaders (#1666) | gdkchan |
2020-11-07 | Synchronize Rasterizer State before Clear (#1680) | riperiperi |
2020-11-06 | Only report that GPU commands are available when the queue is not empty. (#1656) | riperiperi |
2020-11-06 | Correct BPP of buffer to texture copies (#1670) | gdkchan |
2020-11-05 | Separate zeta from color formats (#1647) | gdkchan |
2020-10-20 | Fix image binding format (#1625) | gdkchan |
2020-10-16 | Memory Read/Write Tracking using Region Handles (#1272) | riperiperi |
2020-09-24 | Implement small indexed draws and other fixes to make guest Vulkan work (#1558) | gdkchan |
2020-09-19 | Better viewport flipping and depth mode detection method (#1556) | gdkchan |
2020-09-10 | Texture/Buffer Memory Management Improvements (#1408) | riperiperi |
2020-08-31 | Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (... | sharmander |
2020-08-14 | Add missing depth-color conversions in CopyTexture (#1474) | mageven |
2020-08-13 | Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473) | LDj3SNuD |
2020-08-06 | Silence several build warnings (#1428) | gdkchan |
2020-08-04 | Improved Logger (#1292) | mageven |
2020-08-03 | Implement a Macro JIT (#1445) | gdkchan |
2020-07-28 | Implement alpha test using legacy functions (#1426) | gdkchan |
2020-07-26 | Use polygon offset clamp if supported (#1429) | gdkchan |
2020-07-25 | Remove GPU MemoryAccessor (#1423) | gdkchan |
2020-07-23 | New GPFifo and fast guest constant buffer updates (#1400) | gdkchan |
2020-07-20 | GL: Implement more Point parameters (#1399) | mageven |
2020-07-15 | Initial transform feedback support (#1370) | gdkchan |
2020-07-12 | New NVDEC and VIC implementation (#1384) | gdkchan |
2020-07-10 | Implement Logical Operation registers and functionality (#1380) | riperiperi |
2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |
2020-07-04 | Fix buffer to 3D texture copy (#1354) | gdkchan |
2020-07-04 | Support inline index buffer data (#1351) | gdkchan |
2020-07-04 | Fix compute restore of previous shader state (#1352) | gdkchan |
2020-06-22 | Fix regression caused by wrong SB descriptor offset (#1316) | gdkchan |
2020-06-13 | Optimize texture format conversion, and MethodCopyBuffer (#1274) | riperiperi |
2020-05-29 | Implement FIFO semaphore (#1286) | gdkchan |
2020-05-28 | Fix wrong face culling once and for all (#1277) | gdkchan |
2020-05-27 | Support separate textures and samplers (#1216) | gdkchan |
2020-05-23 | Spanify Graphics Abstraction Layer (#1226) | gdkchan |
2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan |
2020-05-04 | Implement Counter Queue and Partial Host Conditional Rendering (#1167) | riperiperi |
2020-05-04 | Implement user-defined clipping on GL state pipeline (#1118) | mageven |