aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
AgeCommit message (Expand)Author
2022-12-21Fix DrawArrays vertex buffer size (#4141)1.1.483gdkchan
2022-12-16Implement another non-indexed draw method on GPU (#4123)1.1.475gdkchan
2022-12-04GPU: Use lazy checks for specialization state (#4004)1.1.419riperiperi
2022-11-21Do not update shader state for DrawTextures (#3876)1.1.369gdkchan
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)1.1.345gdkchan
2022-08-18Removed unused usings. (#3593)1.1.223Nicholas Rodine
2022-08-04Implement HLE macros for render target clears (#3528)1.1.207gdkchan
2022-07-31Vulkan backend (#2518)1.1.200gdkchan
2022-06-14Support Array/3D depth-stencil render target, and single layer clears (#3400)1.1.147gdkchan
2022-06-10Fix instanced indexed inline draw index count (#3389)1.1.143gdkchan
2022-06-05Fix instanced indexed inline draws (#3383)1.1.142gdkchan
2022-04-04Do not force scissor on clear if scissor is disabled (#3258)1.1.88gdkchan
2022-01-16Scale scissor used for clears (#3002)gdkchan
2022-01-11Fix render target clear when sizes mismatch (#2994)gdkchan
2021-11-13Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2...riperiperi
2021-11-10Implement DrawTexture functionality (#2747)gdkchan
2021-10-12Force index buffer update for games using Vulkan (#2726)gdkchan
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
2021-08-27Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...riperiperi
2021-08-26Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...mpnico
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan