Age | Commit message (Expand) | Author |
2022-12-21 | Fix DrawArrays vertex buffer size (#4141)1.1.483 | gdkchan |
2022-12-16 | Implement another non-indexed draw method on GPU (#4123)1.1.475 | gdkchan |
2022-12-04 | GPU: Use lazy checks for specialization state (#4004)1.1.419 | riperiperi |
2022-11-21 | Do not update shader state for DrawTextures (#3876)1.1.369 | gdkchan |
2022-11-16 | Implement HLE macro for DrawElementsIndirect (#3748)1.1.345 | gdkchan |
2022-08-18 | Removed unused usings. (#3593)1.1.223 | Nicholas Rodine |
2022-08-04 | Implement HLE macros for render target clears (#3528)1.1.207 | gdkchan |
2022-07-31 | Vulkan backend (#2518)1.1.200 | gdkchan |
2022-06-14 | Support Array/3D depth-stencil render target, and single layer clears (#3400)1.1.147 | gdkchan |
2022-06-10 | Fix instanced indexed inline draw index count (#3389)1.1.143 | gdkchan |
2022-06-05 | Fix instanced indexed inline draws (#3383)1.1.142 | gdkchan |
2022-04-04 | Do not force scissor on clear if scissor is disabled (#3258)1.1.88 | gdkchan |
2022-01-16 | Scale scissor used for clears (#3002) | gdkchan |
2022-01-11 | Fix render target clear when sizes mismatch (#2994) | gdkchan |
2021-11-13 | Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2... | riperiperi |
2021-11-10 | Implement DrawTexture functionality (#2747) | gdkchan |
2021-10-12 | Force index buffer update for games using Vulkan (#2726) | gdkchan |
2021-09-29 | Only make render target 2D textures layered if needed (#2646) | gdkchan |
2021-08-27 | Add a Multithreading layer for the GAL, multi-thread shader compilation at ru... | riperiperi |
2021-08-26 | Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (... | mpnico |
2021-07-11 | Separate GPU engines (part 2/2) (#2440) | gdkchan |