Age | Commit message (Expand) | Author |
2022-10-08 | GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)1.1.297 | riperiperi |
2022-08-26 | Fast path for Inline-to-Memory texture data transfers (#3610)1.1.233 | gdkchan |
2022-07-31 | Vulkan backend (#2518)1.1.200 | gdkchan |
2022-07-28 | Fix DMA linear texture copy fast path (#3496)1.1.195 | gdkchan |
2022-07-14 | Reduce some unnecessary allocations in DMA handler (#2886)1.1.181 | Logan Stromberg |
2022-03-20 | De-tile GOB when DMA copying from block linear to pitch kind memory regions (...1.1.80 | gdkchan |
2022-02-16 | When copying linear textures, DMA should ignore region X/Y (#3121)1.1.29 | gdkchan |
2022-01-27 | Add timestamp to 16-byte/4-word semaphore releases. (#3049)1.1.11 | riperiperi |
2022-01-09 | Texture Sync, incompatible overlap handling, data flush improvements. (#2971) | riperiperi |
2021-12-26 | Fix DMA copy fast path line size when xCount < stride (#2942) | gdkchan |
2021-12-19 | Add support for releasing a semaphore to DmaClass (#2926) | riperiperi |
2021-09-11 | Account for negative strides on DMA copy (#2623) | gdkchan |
2021-08-04 | Support non-contiguous copies on I2M and DMA engines (#2473) | gdkchan |
2021-07-11 | Separate GPU engines (part 2/2) (#2440) | gdkchan |
2021-07-07 | Separate GPU engines and make state follow official docs (part 1/2) (#2422) | gdkchan |