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path: root/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
AgeCommit message (Expand)Author
2022-10-08GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)1.1.297riperiperi
2022-08-26Fast path for Inline-to-Memory texture data transfers (#3610)1.1.233gdkchan
2022-07-31Vulkan backend (#2518)1.1.200gdkchan
2022-07-28Fix DMA linear texture copy fast path (#3496)1.1.195gdkchan
2022-07-14Reduce some unnecessary allocations in DMA handler (#2886)1.1.181Logan Stromberg
2022-03-20De-tile GOB when DMA copying from block linear to pitch kind memory regions (...1.1.80gdkchan
2022-02-16When copying linear textures, DMA should ignore region X/Y (#3121)1.1.29gdkchan
2022-01-27Add timestamp to 16-byte/4-word semaphore releases. (#3049)1.1.11riperiperi
2022-01-09Texture Sync, incompatible overlap handling, data flush improvements. (#2971)riperiperi
2021-12-26Fix DMA copy fast path line size when xCount < stride (#2942)gdkchan
2021-12-19Add support for releasing a semaphore to DmaClass (#2926)riperiperi
2021-09-11Account for negative strides on DMA copy (#2623)gdkchan
2021-08-04Support non-contiguous copies on I2M and DMA engines (#2473)gdkchan
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan
2021-07-07Separate GPU engines and make state follow official docs (part 1/2) (#2422)gdkchan