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path: root/Ryujinx.Graphics.GAL/Multithreading
AgeCommit message (Expand)Author
2022-08-18Removed unused usings. (#3593)1.1.223Nicholas Rodine
2022-08-16Avalonia - Couple fixes and improvements to vulkan (#3483)1.1.219Emmanuel Hansen
2022-08-11Rename ToSpan to AsSpan (#3556)1.1.211gdkchan
2022-08-04Implement HLE macros for render target clears (#3528)1.1.207gdkchan
2022-07-31Vulkan backend (#2518)1.1.200gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)1.1.164gdkchan
2022-06-14Support Array/3D depth-stencil render target, and single layer clears (#3400)1.1.147gdkchan
2022-05-15Avalonia UI - Part 1 (#3270)1.1.122Emmanuel Hansen
2022-05-12Implement Viewport Transform Disable (#3328)1.1.120riperiperi
2022-04-10New shader cache implementation (#3194)1.1.101gdkchan
2022-02-16Do not allow render targets not explicitly written by the fragment shader to ...1.1.31gdkchan
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan
2022-01-09Texture Sync, incompatible overlap handling, data flush improvements. (#2971)riperiperi
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi
2021-11-10Implement DrawTexture functionality (#2747)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-08-27Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...riperiperi