Age | Commit message (Expand) | Author |
2023-02-19 | Add support for advanced blend (part 1/2) (#2801)1.1.626 | gdkchan |
2023-01-22 | Remove use of reflection on GAL multithreading (#4287)1.1.586 | gdkchan |
2022-12-29 | Vulkan: Don't flush commands when creating most sync (#4087)1.1.497 | riperiperi |
2022-11-24 | GAL: Send all buffer assignments at once rather than individually (#3881)1.1.377 | riperiperi |
2022-11-16 | Implement HLE macro for DrawElementsIndirect (#3748)1.1.345 | gdkchan |
2022-09-19 | Avalonia - Use embedded window for avalonia (#3674)1.1.274 | Emmanuel Hansen |
2022-08-26 | Fast path for Inline-to-Memory texture data transfers (#3610)1.1.233 | gdkchan |
2022-08-18 | Removed unused usings. (#3593)1.1.223 | Nicholas Rodine |
2022-08-11 | Rename ToSpan to AsSpan (#3556)1.1.211 | gdkchan |
2022-08-04 | Implement HLE macros for render target clears (#3528)1.1.207 | gdkchan |
2022-07-31 | Vulkan backend (#2518)1.1.200 | gdkchan |
2022-07-05 | Add support for alpha to coverage dithering (#3069)1.1.164 | gdkchan |
2022-06-14 | Support Array/3D depth-stencil render target, and single layer clears (#3400)1.1.147 | gdkchan |
2022-05-15 | Avalonia UI - Part 1 (#3270)1.1.122 | Emmanuel Hansen |
2022-05-12 | Implement Viewport Transform Disable (#3328)1.1.120 | riperiperi |
2022-04-10 | New shader cache implementation (#3194)1.1.101 | gdkchan |
2022-01-09 | Texture Sync, incompatible overlap handling, data flush improvements. (#2971) | riperiperi |
2022-01-08 | Add support for render scale to vertex stage. (#2763) | riperiperi |
2021-11-10 | Implement DrawTexture functionality (#2747) | gdkchan |
2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
2021-08-27 | Add a Multithreading layer for the GAL, multi-thread shader compilation at ru... | riperiperi |