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path: root/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndirectCountCommand.cs
AgeCommit message (Collapse)Author
2023-04-27Move solution and projects to srcTSR Berry
2023-01-22Remove use of reflection on GAL multithreading (#4287)1.1.586gdkchan
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)1.1.345gdkchan
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>