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path: root/Ryujinx.Graphics.GAL/IRenderer.cs
AgeCommit message (Expand)Author
2022-08-18Removed unused usings. (#3593)1.1.223Nicholas Rodine
2022-07-31Vulkan backend (#2518)1.1.200gdkchan
2022-04-10New shader cache implementation (#3194)1.1.101gdkchan
2022-02-16Do not allow render targets not explicitly written by the fragment shader to ...1.1.31gdkchan
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan
2021-08-27Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...riperiperi
2021-07-19Return mapped buffer pointer directly for flush, WriteableRegion for textures...riperiperi
2021-06-28Add Screenshot Feature (#2354)emmauss
2021-01-17Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)riperiperi
2020-11-13Salieri: shader cache (#1701)Mary
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-10-16Memory Read/Write Tracking using Region Handles (#1272)riperiperi
2020-09-10Texture/Buffer Memory Management Improvements (#1408)riperiperi
2020-08-02Facilitate OpenGL debug logging via GUI (#1373)mageven
2020-07-15Initial transform feedback support (#1370)gdkchan
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-05-23Spanify Graphics Abstraction Layer (#1226)gdkchan
2020-05-04Implement Counter Queue and Partial Host Conditional Rendering (#1167)riperiperi
2020-01-13Replace glFinish with barrier for WaitForIdle (#878)gdkchan
2020-01-10InitializeCounters to InitializeAc_K
2020-01-09GPU resource disposalgdkchan
2020-01-09Some code cleanupgdkchan
2020-01-09Initial support for image stores, support texture sample on computegdk
2020-01-09Initial workgdk