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path: root/Ryujinx.Graphics.GAL/IPipeline.cs
AgeCommit message (Expand)Author
2022-11-24GAL: Send all buffer assignments at once rather than individually (#3881)1.1.377riperiperi
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)1.1.345gdkchan
2022-08-04Implement HLE macros for render target clears (#3528)1.1.207gdkchan
2022-07-31Vulkan backend (#2518)1.1.200gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)1.1.164gdkchan
2022-06-14Support Array/3D depth-stencil render target, and single layer clears (#3400)1.1.147gdkchan
2022-05-12Implement Viewport Transform Disable (#3328)1.1.120riperiperi
2022-01-11Fix render target clear when sizes mismatch (#2994)gdkchan
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi
2021-11-10Implement DrawTexture functionality (#2747)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-08-27Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...riperiperi
2021-08-26Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...mpnico
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-06-25Add support for custom line widths (#2406)gdkchan
2021-01-27Avoid some redundant GL calls (#1958)gdkchan
2021-01-13Implement clear buffer (fast path) (#1902)gdkchan
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-11-02Support res scale on images, correctly blacklist for SUST, move logic out of ...riperiperi
2020-10-25Fix transform feedback errors caused by host pause/resume and multiple uses (...gdkchan
2020-10-20Fix image binding format (#1625)gdkchan
2020-09-19Better viewport flipping and depth mode detection method (#1556)gdkchan
2020-07-28Implement alpha test using legacy functions (#1426)gdkchan
2020-07-20GL: Implement more Point parameters (#1399)mageven
2020-07-15Initial transform feedback support (#1370)gdkchan
2020-07-10Implement Logical Operation registers and functionality (#1380)riperiperi
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
2020-05-23Spanify Graphics Abstraction Layer (#1226)gdkchan
2020-05-04Implement Counter Queue and Partial Host Conditional Rendering (#1167)riperiperi
2020-05-04Implement user-defined clipping on GL state pipeline (#1118)mageven
2020-04-30Fix depth clamp enable bit, unit scale for polygon offset. (#1178)riperiperi
2020-04-25Implement Constant Color blends (#1119)mageven
2020-04-17Implement Depth Clamping (#1120)mageven
2020-04-07Simple GPU fixes (#1093)mageven
2020-03-29Implement GPU scissors (#1058)gdkchan
2020-02-02Support configurable point size (#916)gdkchan
2020-01-13Replace glFinish with barrier for WaitForIdle (#878)gdkchan
2020-01-09Some code cleanupgdkchan
2020-01-09Support depth clip mode and disable shader fast math optimization on NVIDIA a...gdkchan
2020-01-09Support copy of slices to 3D textures, remove old 3D render target layered re...gdk
2020-01-09Initial support for image stores, support texture sample on computegdk