Age | Commit message (Expand) | Author |
2022-11-24 | GAL: Send all buffer assignments at once rather than individually (#3881)1.1.377 | riperiperi |
2022-11-16 | Implement HLE macro for DrawElementsIndirect (#3748)1.1.345 | gdkchan |
2022-08-04 | Implement HLE macros for render target clears (#3528)1.1.207 | gdkchan |
2022-07-31 | Vulkan backend (#2518)1.1.200 | gdkchan |
2022-07-05 | Add support for alpha to coverage dithering (#3069)1.1.164 | gdkchan |
2022-06-14 | Support Array/3D depth-stencil render target, and single layer clears (#3400)1.1.147 | gdkchan |
2022-05-12 | Implement Viewport Transform Disable (#3328)1.1.120 | riperiperi |
2022-01-11 | Fix render target clear when sizes mismatch (#2994) | gdkchan |
2022-01-08 | Add support for render scale to vertex stage. (#2763) | riperiperi |
2021-11-10 | Implement DrawTexture functionality (#2747) | gdkchan |
2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
2021-08-27 | Add a Multithreading layer for the GAL, multi-thread shader compilation at ru... | riperiperi |
2021-08-26 | Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (... | mpnico |
2021-08-11 | Replace BGRA and scale uniforms with a uniform block (#2496) | gdkchan |
2021-06-25 | Add support for custom line widths (#2406) | gdkchan |
2021-01-27 | Avoid some redundant GL calls (#1958) | gdkchan |
2021-01-13 | Implement clear buffer (fast path) (#1902) | gdkchan |
2020-11-08 | Use explicit buffer and texture bindings on shaders (#1666) | gdkchan |
2020-11-02 | Support res scale on images, correctly blacklist for SUST, move logic out of ... | riperiperi |
2020-10-25 | Fix transform feedback errors caused by host pause/resume and multiple uses (... | gdkchan |
2020-10-20 | Fix image binding format (#1625) | gdkchan |
2020-09-19 | Better viewport flipping and depth mode detection method (#1556) | gdkchan |
2020-07-28 | Implement alpha test using legacy functions (#1426) | gdkchan |
2020-07-20 | GL: Implement more Point parameters (#1399) | mageven |
2020-07-15 | Initial transform feedback support (#1370) | gdkchan |
2020-07-10 | Implement Logical Operation registers and functionality (#1380) | riperiperi |
2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |
2020-05-28 | Fix wrong face culling once and for all (#1277) | gdkchan |
2020-05-23 | Spanify Graphics Abstraction Layer (#1226) | gdkchan |
2020-05-04 | Implement Counter Queue and Partial Host Conditional Rendering (#1167) | riperiperi |
2020-05-04 | Implement user-defined clipping on GL state pipeline (#1118) | mageven |
2020-04-30 | Fix depth clamp enable bit, unit scale for polygon offset. (#1178) | riperiperi |
2020-04-25 | Implement Constant Color blends (#1119) | mageven |
2020-04-17 | Implement Depth Clamping (#1120) | mageven |
2020-04-07 | Simple GPU fixes (#1093) | mageven |
2020-03-29 | Implement GPU scissors (#1058) | gdkchan |
2020-02-02 | Support configurable point size (#916) | gdkchan |
2020-01-13 | Replace glFinish with barrier for WaitForIdle (#878) | gdkchan |
2020-01-09 | Some code cleanup | gdkchan |
2020-01-09 | Support depth clip mode and disable shader fast math optimization on NVIDIA a... | gdkchan |
2020-01-09 | Support copy of slices to 3D textures, remove old 3D render target layered re... | gdk |
2020-01-09 | Initial support for image stores, support texture sample on compute | gdk |