Age | Commit message (Expand) | Author |
2022-07-31 | Vulkan backend (#2518)1.1.200 | gdkchan |
2022-04-10 | New shader cache implementation (#3194)1.1.101 | gdkchan |
2022-01-22 | Add support for BC1/2/3 decompression (for 3D textures) (#2987)1.1.4 | gdkchan |
2022-01-20 | Add capability for BGRA formats (#3011) | gdkchan |
2021-12-30 | Add support for the R4G4 texture format (#2956) | gdkchan |
2021-10-28 | Add support for fragment shader interlock (#2768) | gdkchan |
2021-09-19 | Use shader subgroup extensions if shader ballot is not supported (#2627) | gdkchan |
2021-08-26 | Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (... | mpnico |
2021-08-11 | Workaround for Intel FrontFacing built-in variable bug (#2540) | gdkchan |
2021-06-25 | Fix texture sampling with depth compare and LOD level or bias (#2404) | gdkchan |
2021-05-16 | Use copy dependencies for the Intel/AMD view format workaround (#2144) | riperiperi |
2020-05-28 | Fix wrong face culling once and for all (#1277) | gdkchan |
2020-05-27 | Omit image format if possible, and fix BA bit (#1280) | gdkchan |
2020-03-31 | Make max anisotropy configurable (#1043) | Xpl0itR |
2020-01-09 | Address PR feedback | gdkchan |
2020-01-09 | Support non-constant texture offsets on non-NVIDIA gpus | gdkchan |
2020-01-09 | Use maximum shared memory size supported by hardware | gdkchan |
2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan |
2020-01-09 | Add a pass to turn global memory access into storage access, and do all stora... | gdk |
2020-01-09 | Initial work | gdk |