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-rw-r--r--src/Ryujinx.Ava/UI/ViewModels/ControllerInputViewModel.cs10
-rw-r--r--src/Ryujinx.Headless.SDL2/Program.cs10
-rw-r--r--src/Ryujinx.SDL2.Common/SDL2Driver.cs1
-rw-r--r--src/Ryujinx/Ui/Windows/ControllerWindow.cs10
4 files changed, 13 insertions, 18 deletions
diff --git a/src/Ryujinx.Ava/UI/ViewModels/ControllerInputViewModel.cs b/src/Ryujinx.Ava/UI/ViewModels/ControllerInputViewModel.cs
index fda58504..8b5dbcef 100644
--- a/src/Ryujinx.Ava/UI/ViewModels/ControllerInputViewModel.cs
+++ b/src/Ryujinx.Ava/UI/ViewModels/ControllerInputViewModel.cs
@@ -597,8 +597,6 @@ namespace Ryujinx.Ava.UI.ViewModels
}
else if (activeDevice.Type == DeviceType.Controller)
{
- bool isNintendoStyle = Devices.ToList().Find(x => x.Id == activeDevice.Id).Name.Contains("Nintendo");
-
string id = activeDevice.Id.Split(" ")[0];
config = new StandardControllerInputConfig
@@ -633,10 +631,10 @@ namespace Ryujinx.Ava.UI.ViewModels
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
- ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
- ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
- ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
- ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
+ ButtonA = ConfigGamepadInputId.B,
+ ButtonB = ConfigGamepadInputId.A,
+ ButtonX = ConfigGamepadInputId.Y,
+ ButtonY = ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,
diff --git a/src/Ryujinx.Headless.SDL2/Program.cs b/src/Ryujinx.Headless.SDL2/Program.cs
index 98cc5abf..ffcac9ed 100644
--- a/src/Ryujinx.Headless.SDL2/Program.cs
+++ b/src/Ryujinx.Headless.SDL2/Program.cs
@@ -195,8 +195,6 @@ namespace Ryujinx.Headless.SDL2
}
else
{
- bool isNintendoStyle = gamepadName.Contains("Nintendo");
-
config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
@@ -232,10 +230,10 @@ namespace Ryujinx.Headless.SDL2
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
- ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
- ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
- ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
- ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
+ ButtonA = ConfigGamepadInputId.B,
+ ButtonB = ConfigGamepadInputId.A,
+ ButtonX = ConfigGamepadInputId.Y,
+ ButtonY = ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,
diff --git a/src/Ryujinx.SDL2.Common/SDL2Driver.cs b/src/Ryujinx.SDL2.Common/SDL2Driver.cs
index 2642b26f..3411fa04 100644
--- a/src/Ryujinx.SDL2.Common/SDL2Driver.cs
+++ b/src/Ryujinx.SDL2.Common/SDL2Driver.cs
@@ -60,6 +60,7 @@ namespace Ryujinx.SDL2.Common
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
+ SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
diff --git a/src/Ryujinx/Ui/Windows/ControllerWindow.cs b/src/Ryujinx/Ui/Windows/ControllerWindow.cs
index ebf22ab6..2993e1f2 100644
--- a/src/Ryujinx/Ui/Windows/ControllerWindow.cs
+++ b/src/Ryujinx/Ui/Windows/ControllerWindow.cs
@@ -1035,8 +1035,6 @@ namespace Ryujinx.Ui.Windows
}
else if (_inputDevice.ActiveId.StartsWith("controller"))
{
- bool isNintendoStyle = _inputDevice.ActiveText.Contains("Nintendo");
-
config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
@@ -1072,10 +1070,10 @@ namespace Ryujinx.Ui.Windows
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
- ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
- ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
- ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
- ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
+ ButtonA = ConfigGamepadInputId.B,
+ ButtonB = ConfigGamepadInputId.A,
+ ButtonX = ConfigGamepadInputId.Y,
+ ButtonY = ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,