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-rw-r--r--src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs4
-rw-r--r--src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs4
-rw-r--r--src/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs6
3 files changed, 7 insertions, 7 deletions
diff --git a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs
index 62fe5025..4eb75a57 100644
--- a/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs
+++ b/src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs
@@ -89,9 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
return;
}
- using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame);
+ using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame);
- Span<byte> samples = samplesOwner.Memory.Span;
+ Span<byte> samples = samplesOwner.Span;
_ringBuffer.Read(samples, 0, samples.Length);
diff --git a/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs b/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
index 4011a121..e9cc6a8e 100644
--- a/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
+++ b/src/Ryujinx.Audio.Backends.SoundIo/SoundIoHardwareDeviceSession.cs
@@ -122,9 +122,9 @@ namespace Ryujinx.Audio.Backends.SoundIo
int channelCount = areas.Length;
- using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame);
+ using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * bytesPerFrame);
- Span<byte> samples = samplesOwner.Memory.Span;
+ Span<byte> samples = samplesOwner.Span;
_ringBuffer.Read(samples, 0, samples.Length);
diff --git a/src/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs b/src/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs
index b95e5bed..7aefe886 100644
--- a/src/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs
+++ b/src/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs
@@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Backends.Common
private readonly object _lock = new();
- private IMemoryOwner<byte> _bufferOwner;
+ private MemoryOwner<byte> _bufferOwner;
private Memory<byte> _buffer;
private int _size;
private int _headOffset;
@@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Backends.Common
public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
{
- _bufferOwner = ByteMemoryPool.RentCleared(initialCapacity);
+ _bufferOwner = MemoryOwner<byte>.RentCleared(initialCapacity);
_buffer = _bufferOwner.Memory;
}
@@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Backends.Common
private void SetCapacityLocked(int capacity)
{
- IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity);
+ MemoryOwner<byte> newBufferOwner = MemoryOwner<byte>.RentCleared(capacity);
Memory<byte> newBuffer = newBufferOwner.Memory;
if (_size > 0)