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-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
index 6b92c0aa..5743c89c 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
@@ -790,8 +790,12 @@ namespace Ryujinx.Graphics.Gpu.Image
texture = new Texture(_context, _physicalMemory, info, sizeInfo, range.Value, scaleMode);
+ // If the new texture is larger than the existing one, we need to fill the remaining space with CPU data,
+ // otherwise we only need the data that is copied from the existing texture, without loading the CPU data.
+ bool updateNewTexture = texture.Width > overlap.Width || texture.Height > overlap.Height;
+
texture.InitializeGroup(true, true, new List<TextureIncompatibleOverlap>());
- texture.InitializeData(false, false);
+ texture.InitializeData(false, updateNewTexture);
overlap.SynchronizeMemory();
overlap.CreateCopyDependency(texture, oInfo.FirstLayer, oInfo.FirstLevel, true);