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path: root/src/Ryujinx/Ui/Windows/CheatWindow.cs
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Diffstat (limited to 'src/Ryujinx/Ui/Windows/CheatWindow.cs')
-rw-r--r--src/Ryujinx/Ui/Windows/CheatWindow.cs9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/Ryujinx/Ui/Windows/CheatWindow.cs b/src/Ryujinx/Ui/Windows/CheatWindow.cs
index 9bbae1c6..1eca732b 100644
--- a/src/Ryujinx/Ui/Windows/CheatWindow.cs
+++ b/src/Ryujinx/Ui/Windows/CheatWindow.cs
@@ -1,9 +1,7 @@
using Gtk;
-using LibHac.Tools.FsSystem;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.Ui.App.Common;
-using Ryujinx.Ui.Common.Configuration;
using System;
using System.Collections.Generic;
using System.IO;
@@ -29,13 +27,8 @@ namespace Ryujinx.Ui.Windows
private CheatWindow(Builder builder, VirtualFileSystem virtualFileSystem, ulong titleId, string titleName, string titlePath) : base(builder.GetRawOwnedObject("_cheatWindow"))
{
builder.Autoconnect(this);
-
- IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
- ? IntegrityCheckLevel.ErrorOnInvalid
- : IntegrityCheckLevel.None;
-
_baseTitleInfoLabel.Text = $"Cheats Available for {titleName} [{titleId:X16}]";
- _buildIdTextView.Buffer.Text = $"BuildId: {ApplicationData.GetBuildId(virtualFileSystem, checkLevel, titlePath)}";
+ _buildIdTextView.Buffer.Text = $"BuildId: {ApplicationData.GetApplicationBuildId(virtualFileSystem, titlePath)}";
string modsBasePath = ModLoader.GetModsBasePath();
string titleModsPath = ModLoader.GetTitleDir(modsBasePath, titleId.ToString("X16"));