diff options
Diffstat (limited to 'src/Ryujinx/Ui/OpenGLRenderer.cs')
-rw-r--r-- | src/Ryujinx/Ui/OpenGLRenderer.cs | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/src/Ryujinx/Ui/OpenGLRenderer.cs b/src/Ryujinx/Ui/OpenGLRenderer.cs new file mode 100644 index 00000000..2ca791fe --- /dev/null +++ b/src/Ryujinx/Ui/OpenGLRenderer.cs @@ -0,0 +1,142 @@ +using OpenTK.Graphics.OpenGL; +using Ryujinx.Common.Configuration; +using Ryujinx.Common.Logging; +using Ryujinx.Input.HLE; +using SPB.Graphics; +using SPB.Graphics.Exceptions; +using SPB.Graphics.OpenGL; +using SPB.Platform; +using SPB.Platform.GLX; +using SPB.Platform.WGL; +using SPB.Windowing; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Ui +{ + public partial class OpenGLRenderer : RendererWidgetBase + { + private readonly GraphicsDebugLevel _glLogLevel; + + private bool _initializedOpenGL; + + private OpenGLContextBase _openGLContext; + private SwappableNativeWindowBase _nativeWindow; + + public OpenGLRenderer(InputManager inputManager, GraphicsDebugLevel glLogLevel) : base(inputManager, glLogLevel) + { + _glLogLevel = glLogLevel; + } + + protected override bool OnDrawn(Cairo.Context cr) + { + if (!_initializedOpenGL) + { + IntializeOpenGL(); + } + + return true; + } + + private void IntializeOpenGL() + { + _nativeWindow = RetrieveNativeWindow(); + + Window.EnsureNative(); + + _openGLContext = PlatformHelper.CreateOpenGLContext(GetGraphicsMode(), 3, 3, _glLogLevel == GraphicsDebugLevel.None ? OpenGLContextFlags.Compat : OpenGLContextFlags.Compat | OpenGLContextFlags.Debug); + _openGLContext.Initialize(_nativeWindow); + _openGLContext.MakeCurrent(_nativeWindow); + + // Release the GL exclusivity that SPB gave us as we aren't going to use it in GTK Thread. + _openGLContext.MakeCurrent(null); + + WaitEvent.Set(); + + _initializedOpenGL = true; + } + + private SwappableNativeWindowBase RetrieveNativeWindow() + { + if (OperatingSystem.IsWindows()) + { + IntPtr windowHandle = gdk_win32_window_get_handle(Window.Handle); + + return new WGLWindow(new NativeHandle(windowHandle)); + } + else if (OperatingSystem.IsLinux()) + { + IntPtr displayHandle = gdk_x11_display_get_xdisplay(Display.Handle); + IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle); + + return new GLXWindow(new NativeHandle(displayHandle), new NativeHandle(windowHandle)); + } + + throw new NotImplementedException(); + } + + [LibraryImport("libgdk-3-0.dll")] + private static partial IntPtr gdk_win32_window_get_handle(IntPtr d); + + [LibraryImport("libgdk-3.so.0")] + private static partial IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay); + + [LibraryImport("libgdk-3.so.0")] + private static partial IntPtr gdk_x11_window_get_xid(IntPtr gdkWindow); + + private static FramebufferFormat GetGraphicsMode() + { + return Environment.OSVersion.Platform == PlatformID.Unix ? new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false) : FramebufferFormat.Default; + } + + public override void InitializeRenderer() + { + // First take exclusivity on the OpenGL context. + ((Graphics.OpenGL.OpenGLRenderer)Renderer).InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(_openGLContext)); + + _openGLContext.MakeCurrent(_nativeWindow); + + GL.ClearColor(0, 0, 0, 1.0f); + GL.Clear(ClearBufferMask.ColorBufferBit); + SwapBuffers(); + } + + public override void SwapBuffers() + { + _nativeWindow.SwapBuffers(); + } + + protected override string GetGpuBackendName() + { + return "OpenGL"; + } + + protected override void Dispose(bool disposing) + { + // Try to bind the OpenGL context before calling the shutdown event. + try + { + _openGLContext?.MakeCurrent(_nativeWindow); + } + catch (ContextException e) + { + Logger.Warning?.Print(LogClass.Ui, $"Failed to bind OpenGL context: {e}"); + } + + Device?.DisposeGpu(); + NpadManager.Dispose(); + + // Unbind context and destroy everything. + try + { + _openGLContext?.MakeCurrent(null); + } + catch (ContextException e) + { + Logger.Warning?.Print(LogClass.Ui, $"Failed to unbind OpenGL context: {e}"); + } + + _openGLContext?.Dispose(); + } + } +} |