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-rw-r--r--src/Ryujinx/Common/Locale/LocaleManager.cs160
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diff --git a/src/Ryujinx/Common/Locale/LocaleManager.cs b/src/Ryujinx/Common/Locale/LocaleManager.cs
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+++ b/src/Ryujinx/Common/Locale/LocaleManager.cs
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+using Ryujinx.Ava.UI.ViewModels;
+using Ryujinx.Common;
+using Ryujinx.Common.Utilities;
+using Ryujinx.UI.Common.Configuration;
+using System;
+using System.Collections.Concurrent;
+using System.Collections.Generic;
+using System.Globalization;
+
+namespace Ryujinx.Ava.Common.Locale
+{
+ class LocaleManager : BaseModel
+ {
+ private const string DefaultLanguageCode = "en_US";
+
+ private readonly Dictionary<LocaleKeys, string> _localeStrings;
+ private Dictionary<LocaleKeys, string> _localeDefaultStrings;
+ private readonly ConcurrentDictionary<LocaleKeys, object[]> _dynamicValues;
+ private string _localeLanguageCode;
+
+ public static LocaleManager Instance { get; } = new();
+ public event Action LocaleChanged;
+
+ public LocaleManager()
+ {
+ _localeStrings = new Dictionary<LocaleKeys, string>();
+ _localeDefaultStrings = new Dictionary<LocaleKeys, string>();
+ _dynamicValues = new ConcurrentDictionary<LocaleKeys, object[]>();
+
+ Load();
+ }
+
+ public void Load()
+ {
+ // Load the system Language Code.
+ string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
+
+ // If the view is loaded with the UI Previewer detached, then override it with the saved one or default.
+ if (Program.PreviewerDetached)
+ {
+ if (!string.IsNullOrEmpty(ConfigurationState.Instance.UI.LanguageCode.Value))
+ {
+ localeLanguageCode = ConfigurationState.Instance.UI.LanguageCode.Value;
+ }
+ else
+ {
+ localeLanguageCode = DefaultLanguageCode;
+ }
+ }
+
+ // Load en_US as default, if the target language translation is incomplete.
+ LoadDefaultLanguage();
+
+ LoadLanguage(localeLanguageCode);
+ }
+
+ public string this[LocaleKeys key]
+ {
+ get
+ {
+ // Check if the locale contains the key.
+ if (_localeStrings.TryGetValue(key, out string value))
+ {
+ // Check if the localized string needs to be formatted.
+ if (_dynamicValues.TryGetValue(key, out var dynamicValue))
+ {
+ try
+ {
+ return string.Format(value, dynamicValue);
+ }
+ catch (Exception)
+ {
+ // If formatting failed use the default text instead.
+ if (_localeDefaultStrings.TryGetValue(key, out value))
+ {
+ try
+ {
+ return string.Format(value, dynamicValue);
+ }
+ catch (Exception)
+ {
+ // If formatting the default text failed return the key.
+ return key.ToString();
+ }
+ }
+ }
+ }
+
+ return value;
+ }
+
+ // If the locale doesn't contain the key return the default one.
+ if (_localeDefaultStrings.TryGetValue(key, out string defaultValue))
+ {
+ return defaultValue;
+ }
+
+ // If the locale text doesn't exist return the key.
+ return key.ToString();
+ }
+ set
+ {
+ _localeStrings[key] = value;
+
+ OnPropertyChanged();
+ }
+ }
+
+ public bool IsRTL()
+ {
+ return _localeLanguageCode switch
+ {
+ "he_IL" => true,
+ _ => false
+ };
+ }
+
+ public string UpdateAndGetDynamicValue(LocaleKeys key, params object[] values)
+ {
+ _dynamicValues[key] = values;
+
+ OnPropertyChanged("Item");
+
+ return this[key];
+ }
+
+ private void LoadDefaultLanguage()
+ {
+ _localeDefaultStrings = LoadJsonLanguage();
+ }
+
+ public void LoadLanguage(string languageCode)
+ {
+ foreach (var item in LoadJsonLanguage(languageCode))
+ {
+ this[item.Key] = item.Value;
+ }
+
+ _localeLanguageCode = languageCode;
+ LocaleChanged?.Invoke();
+ }
+
+ private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode = DefaultLanguageCode)
+ {
+ var localeStrings = new Dictionary<LocaleKeys, string>();
+ string languageJson = EmbeddedResources.ReadAllText($"Ryujinx/Assets/Locales/{languageCode}.json");
+ var strings = JsonHelper.Deserialize(languageJson, CommonJsonContext.Default.StringDictionary);
+
+ foreach (var item in strings)
+ {
+ if (Enum.TryParse<LocaleKeys>(item.Key, out var key))
+ {
+ localeStrings[key] = item.Value;
+ }
+ }
+
+ return localeStrings;
+ }
+ }
+}