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Diffstat (limited to 'src/Ryujinx.Tests/Audio/Renderer/Dsp/UpsamplerTests.cs')
-rw-r--r--src/Ryujinx.Tests/Audio/Renderer/Dsp/UpsamplerTests.cs17
1 files changed, 5 insertions, 12 deletions
diff --git a/src/Ryujinx.Tests/Audio/Renderer/Dsp/UpsamplerTests.cs b/src/Ryujinx.Tests/Audio/Renderer/Dsp/UpsamplerTests.cs
index 2018752b..9b01b3ca 100644
--- a/src/Ryujinx.Tests/Audio/Renderer/Dsp/UpsamplerTests.cs
+++ b/src/Ryujinx.Tests/Audio/Renderer/Dsp/UpsamplerTests.cs
@@ -1,14 +1,7 @@
using NUnit.Framework;
using Ryujinx.Audio.Renderer.Dsp;
-using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Server.Upsampler;
using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using System.Runtime.CompilerServices;
-using System.Text;
-using System.Threading.Tasks;
namespace Ryujinx.Tests.Audio.Renderer.Dsp
{
@@ -17,7 +10,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
[Test]
public void TestUpsamplerConsistency()
{
- UpsamplerBufferState bufferState = new UpsamplerBufferState();
+ UpsamplerBufferState bufferState = new();
int inputBlockSize = 160;
int numInputSamples = 32000;
int numOutputSamples = 48000;
@@ -28,14 +21,14 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
for (int sample = 0; sample < inputBuffer.Length; sample++)
{
// 440 hz sine wave with amplitude = 0.5f at input sample rate
- inputBuffer[sample] = MathF.Sin((440 / inputSampleRate) * (float)sample * MathF.PI * 2f) * 0.5f;
+ inputBuffer[sample] = MathF.Sin((440 / inputSampleRate) * sample * MathF.PI * 2f) * 0.5f;
}
int inputIdx = 0;
int outputIdx = 0;
while (inputIdx + inputBlockSize < numInputSamples)
{
- int outputBufLength = (int)Math.Round((float)(inputIdx + inputBlockSize) * outputSampleRate / inputSampleRate) - outputIdx;
+ int outputBufLength = (int)Math.Round((inputIdx + inputBlockSize) * outputSampleRate / inputSampleRate) - outputIdx;
UpsamplerHelper.Upsample(
outputBuffer.AsSpan(outputIdx),
inputBuffer.AsSpan(inputIdx),
@@ -52,11 +45,11 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
for (int sample = 0; sample < numOutputSamples; sample++)
{
// 440 hz sine wave with amplitude = 0.5f at output sample rate with an offset of 15
- expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (float)(sample - 15) * MathF.PI * 2f) * 0.5f;
+ expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (sample - 15) * MathF.PI * 2f) * 0.5f;
sumDifference += Math.Abs(expectedOutput[sample] - outputBuffer[sample]);
}
- sumDifference = sumDifference / (float)expectedOutput.Length;
+ sumDifference /= expectedOutput.Length;
// Expect the output to be 98% similar to the expected resampled sine wave
Assert.IsTrue(sumDifference < 0.02f);
}