diff options
Diffstat (limited to 'src/Ryujinx.Tests/Audio/Renderer/Dsp/ResamplerTests.cs')
-rw-r--r-- | src/Ryujinx.Tests/Audio/Renderer/Dsp/ResamplerTests.cs | 19 |
1 files changed, 6 insertions, 13 deletions
diff --git a/src/Ryujinx.Tests/Audio/Renderer/Dsp/ResamplerTests.cs b/src/Ryujinx.Tests/Audio/Renderer/Dsp/ResamplerTests.cs index 364837ee..0624f340 100644 --- a/src/Ryujinx.Tests/Audio/Renderer/Dsp/ResamplerTests.cs +++ b/src/Ryujinx.Tests/Audio/Renderer/Dsp/ResamplerTests.cs @@ -1,14 +1,7 @@ using NUnit.Framework; using Ryujinx.Audio.Renderer.Dsp; using Ryujinx.Audio.Renderer.Parameter; -using Ryujinx.Audio.Renderer.Server.Upsampler; using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Runtime.CompilerServices; -using System.Text; -using System.Threading.Tasks; namespace Ryujinx.Tests.Audio.Renderer.Dsp { @@ -41,8 +34,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp /// <param name="quality">The resampler quality to use</param> private static void DoResamplingTest(int inputRate, int outputRate, VoiceInParameter.SampleRateConversionQuality quality) { - float inputSampleRate = (float)inputRate; - float outputSampleRate = (float)outputRate; + float inputSampleRate = inputRate; + float outputSampleRate = outputRate; int inputSampleCount = inputRate; int outputSampleCount = outputRate; short[] inputBuffer = new short[inputSampleCount + 100]; // add some safety buffer at the end @@ -50,7 +43,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp for (int sample = 0; sample < inputBuffer.Length; sample++) { // 440 hz sine wave with amplitude = 0.5f at input sample rate - inputBuffer[sample] = (short)(32767 * MathF.Sin((440 / inputSampleRate) * (float)sample * MathF.PI * 2f) * 0.5f); + inputBuffer[sample] = (short)(32767 * MathF.Sin((440 / inputSampleRate) * sample * MathF.PI * 2f) * 0.5f); } float fraction = 0; @@ -70,14 +63,14 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp { VoiceInParameter.SampleRateConversionQuality.High => 3, VoiceInParameter.SampleRateConversionQuality.Default => 1, - _ => 0 + _ => 0, }; for (int sample = 0; sample < outputSampleCount; sample++) { outputBuffer[sample] /= 32767; // 440 hz sine wave with amplitude = 0.5f at output sample rate - expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (float)(sample + delay) * MathF.PI * 2f) * 0.5f; + expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (sample + delay) * MathF.PI * 2f) * 0.5f; float thisDelta = Math.Abs(expectedOutput[sample] - outputBuffer[sample]); // Ensure no discontinuities @@ -85,7 +78,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp sumDifference += thisDelta; } - sumDifference = sumDifference / (float)outputSampleCount; + sumDifference /= outputSampleCount; // Expect the output to be 99% similar to the expected resampled sine wave Assert.IsTrue(sumDifference < 0.01f); } |