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Diffstat (limited to 'src/Ryujinx.Tests/Audio/Renderer/Dsp/ResamplerTests.cs')
-rw-r--r--src/Ryujinx.Tests/Audio/Renderer/Dsp/ResamplerTests.cs19
1 files changed, 6 insertions, 13 deletions
diff --git a/src/Ryujinx.Tests/Audio/Renderer/Dsp/ResamplerTests.cs b/src/Ryujinx.Tests/Audio/Renderer/Dsp/ResamplerTests.cs
index 364837ee..0624f340 100644
--- a/src/Ryujinx.Tests/Audio/Renderer/Dsp/ResamplerTests.cs
+++ b/src/Ryujinx.Tests/Audio/Renderer/Dsp/ResamplerTests.cs
@@ -1,14 +1,7 @@
using NUnit.Framework;
using Ryujinx.Audio.Renderer.Dsp;
using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Server.Upsampler;
using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using System.Runtime.CompilerServices;
-using System.Text;
-using System.Threading.Tasks;
namespace Ryujinx.Tests.Audio.Renderer.Dsp
{
@@ -41,8 +34,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
/// <param name="quality">The resampler quality to use</param>
private static void DoResamplingTest(int inputRate, int outputRate, VoiceInParameter.SampleRateConversionQuality quality)
{
- float inputSampleRate = (float)inputRate;
- float outputSampleRate = (float)outputRate;
+ float inputSampleRate = inputRate;
+ float outputSampleRate = outputRate;
int inputSampleCount = inputRate;
int outputSampleCount = outputRate;
short[] inputBuffer = new short[inputSampleCount + 100]; // add some safety buffer at the end
@@ -50,7 +43,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
for (int sample = 0; sample < inputBuffer.Length; sample++)
{
// 440 hz sine wave with amplitude = 0.5f at input sample rate
- inputBuffer[sample] = (short)(32767 * MathF.Sin((440 / inputSampleRate) * (float)sample * MathF.PI * 2f) * 0.5f);
+ inputBuffer[sample] = (short)(32767 * MathF.Sin((440 / inputSampleRate) * sample * MathF.PI * 2f) * 0.5f);
}
float fraction = 0;
@@ -70,14 +63,14 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
{
VoiceInParameter.SampleRateConversionQuality.High => 3,
VoiceInParameter.SampleRateConversionQuality.Default => 1,
- _ => 0
+ _ => 0,
};
for (int sample = 0; sample < outputSampleCount; sample++)
{
outputBuffer[sample] /= 32767;
// 440 hz sine wave with amplitude = 0.5f at output sample rate
- expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (float)(sample + delay) * MathF.PI * 2f) * 0.5f;
+ expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (sample + delay) * MathF.PI * 2f) * 0.5f;
float thisDelta = Math.Abs(expectedOutput[sample] - outputBuffer[sample]);
// Ensure no discontinuities
@@ -85,7 +78,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
sumDifference += thisDelta;
}
- sumDifference = sumDifference / (float)outputSampleCount;
+ sumDifference /= outputSampleCount;
// Expect the output to be 99% similar to the expected resampled sine wave
Assert.IsTrue(sumDifference < 0.01f);
}