aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.ShaderTools/Program.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/Ryujinx.ShaderTools/Program.cs')
-rw-r--r--src/Ryujinx.ShaderTools/Program.cs93
1 files changed, 93 insertions, 0 deletions
diff --git a/src/Ryujinx.ShaderTools/Program.cs b/src/Ryujinx.ShaderTools/Program.cs
new file mode 100644
index 00000000..3acebbda
--- /dev/null
+++ b/src/Ryujinx.ShaderTools/Program.cs
@@ -0,0 +1,93 @@
+using CommandLine;
+using Ryujinx.Graphics.Shader;
+using Ryujinx.Graphics.Shader.Translation;
+using System;
+using System.IO;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.ShaderTools
+{
+ class Program
+ {
+ private class GpuAccessor : IGpuAccessor
+ {
+ private readonly byte[] _data;
+
+ public GpuAccessor(byte[] data)
+ {
+ _data = data;
+ }
+
+ public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
+ {
+ return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data).Slice((int)address));
+ }
+ }
+
+ private class Options
+ {
+ [Option("compute", Required = false, Default = false, HelpText = "Indicate that the shader is a compute shader.")]
+ public bool Compute { get; set; }
+
+ [Option("target-language", Required = false, Default = TargetLanguage.Glsl, HelpText = "Indicate the target shader language to use.")]
+ public TargetLanguage TargetLanguage { get; set; }
+
+ [Option("target-api", Required = false, Default = TargetApi.OpenGL, HelpText = "Indicate the target graphics api to use.")]
+ public TargetApi TargetApi { get; set; }
+
+ [Value(0, MetaName = "input", HelpText = "Binary Maxwell shader input path.", Required = true)]
+ public string InputPath { get; set; }
+
+ [Value(1, MetaName = "output", HelpText = "Decompiled shader output path.", Required = false)]
+ public string OutputPath { get; set; }
+ }
+
+ static void HandleArguments(Options options)
+ {
+ TranslationFlags flags = TranslationFlags.DebugMode;
+
+ if (options.Compute)
+ {
+ flags |= TranslationFlags.Compute;
+ }
+
+ byte[] data = File.ReadAllBytes(options.InputPath);
+
+ TranslationOptions translationOptions = new TranslationOptions(options.TargetLanguage, options.TargetApi, flags);
+
+ ShaderProgram program = Translator.CreateContext(0, new GpuAccessor(data), translationOptions).Translate();
+
+ if (options.OutputPath == null)
+ {
+ if (program.BinaryCode != null)
+ {
+ using Stream outputStream = Console.OpenStandardOutput();
+
+ outputStream.Write(program.BinaryCode);
+ }
+ else
+ {
+ Console.WriteLine(program.Code);
+ }
+ }
+ else
+ {
+ if (program.BinaryCode != null)
+ {
+ File.WriteAllBytes(options.OutputPath, program.BinaryCode);
+ }
+ else
+ {
+ File.WriteAllText(options.OutputPath, program.Code);
+ }
+ }
+ }
+
+ static void Main(string[] args)
+ {
+ Parser.Default.ParseArguments<Options>(args)
+ .WithParsed(options => HandleArguments(options))
+ .WithNotParsed(errors => errors.Output());
+ }
+ }
+} \ No newline at end of file